Difference between revisions of "Unit Joystick"

From Ultibo.org
Jump to: navigation, search
Line 113: Line 113:
 
|-
 
|-
 
|colspan="2"|<code>JOYSTICK_FLAG_MASK = JOYSTICK_FLAG_NON_BLOCK or JOYSTICK_FLAG_LED or JOYSTICK_FLAG_RGBLED or JOYSTICK_FLAG_RUMBLE or JOYSTICK_FLAG_GYROSCOPE or JOYSTICK_FLAG_TOUCHPAD;</code>
 
|colspan="2"|<code>JOYSTICK_FLAG_MASK = JOYSTICK_FLAG_NON_BLOCK or JOYSTICK_FLAG_LED or JOYSTICK_FLAG_RGBLED or JOYSTICK_FLAG_RUMBLE or JOYSTICK_FLAG_GYROSCOPE or JOYSTICK_FLAG_TOUCHPAD;</code>
|-
 
| <code>NAME</code>
 
| &nbsp;
 
 
|-
 
|-
 
|}
 
|}

Revision as of 02:02, 18 November 2022

Return to Unit Reference


Description


Ultibo Joystick and Gamepad Interface unit

Gamepads are almost universally used to control game consoles and other gaming platforms as they provide an easy way to interact with many different types of movement in gaming scenarios.

They range from simple devices with a 4 way rocker switch (often known as the D-pad) and a small number of push buttons to elaborate units with multi-axis controls and buttons that cover a whole range of uses.

Joysticks are used for more than just gaming, many modern industrial machines use a joystick as the primary control interface. Even common machines like ride on lawn mowers and earth moving equipment often feature a joystick type of control mechanism.

Devices such as flight simulator yokes will often also appear as a joystick to the system as the available ranges of movement and the reported axes are the same.

Constants



Joystick specific constants JOYSTICK_*
JOYSTICK_NAME_PREFIX = 'Joystick'; Name prefix for Joystick Devices


Joystick device types JOYSTICK_TYPE_*
JOYSTICK_TYPE_NONE = 0;  
JOYSTICK_TYPE_JOYSTICK = 1;  
JOYSTICK_TYPE_GAMEPAD = 2;  
 
JOYSTICK_TYPE_MAX = 2;  
Joystick Type Names
JOYSTICK_TYPE_NAMES:array[JOYSTICK_TYPE_NONE..JOYSTICK_TYPE_MAX] of String = ('JOYSTICK_TYPE_NONE', 'JOYSTICK_TYPE_JOYSTICK', 'JOYSTICK_TYPE_GAMEPAD');


Joystick device states JOYSTICK_STATE_*
JOYSTICK_STATE_DISABLED = 0;  
JOYSTICK_STATE_ENABLED = 1;  
 
JOYSTICK_STATE_MAX = 1;  
Joystick State Names
JOYSTICK_TYPE_NAMES:array[JOYSTICK_TYPE_NONE..JOYSTICK_TYPE_MAX] of String = ('JOYSTICK_TYPE_NONE', 'JOYSTICK_TYPE_JOYSTICK', 'JOYSTICK_TYPE_GAMEPAD');


Joystick device flags JOYSTICK_FLAG_*
JOYSTICK_FLAG_NONE = $00000000;  
JOYSTICK_FLAG_NON_BLOCK = $00000001; If set device reads are non blocking (Also supported in Flags parameter of JoystickDeviceRead)
JOYSTICK_FLAG_PEEK_BUFFER = $00000002; Peek at the buffer to see if any data is available, don't remove it (Used only in Flags parameter of JoystickDeviceRead)
JOYSTICK_FLAG_LED = $00000004; If set the device contains one or more LEDs
JOYSTICK_FLAG_RGBLED = $00000008; If set the device contains one or more RGB LEDs
JOYSTICK_FLAG_RUMBLE = $00000010; If set the device has rumble or force feedback
JOYSTICK_FLAG_GYROSCOPE = $00000020; If set the device contains a gyroscope
JOYSTICK_FLAG_TOUCHPAD = $00000040; If set the device contains a touchpad
 
Flags supported by JOYSTICK_CONTROL_GET/SET/CLEAR_FLAG
JOYSTICK_FLAG_MASK = JOYSTICK_FLAG_NON_BLOCK or JOYSTICK_FLAG_LED or JOYSTICK_FLAG_RGBLED or JOYSTICK_FLAG_RUMBLE or JOYSTICK_FLAG_GYROSCOPE or JOYSTICK_FLAG_TOUCHPAD;


Joystick device control codes JOYSTICK_CONTROL_*
JOYSTICK_CONTROL_GET_FLAG = 1; Get Flag
JOYSTICK_CONTROL_SET_FLAG = 2; Set Flag
JOYSTICK_CONTROL_CLEAR_FLAG = 3; Clear Flag
JOYSTICK_CONTROL_FLUSH_BUFFER = 4; Flush Buffer
JOYSTICK_CONTROL_GET_HAT = 5; Get the name (identifier) associated with a Hat
JOYSTICK_CONTROL_SET_HAT = 6; Set the name (identifier) associated with a Hat
JOYSTICK_CONTROL_GET_AXIS = 7; Get the name (identifier) associated with an Axis
JOYSTICK_CONTROL_SET_AXIS = 8; Set the name (identifier) associated with an Axis
JOYSTICK_CONTROL_GET_BUTTON = 9; Get the name (identifier) associated with a Button
JOYSTICK_CONTROL_SET_BUTTON = 10; Set the name (identifier) associated with a Button
JOYSTICK_CONTROL_GET_CALLBACK = 11; Get the registered callback function for joystick events
JOYSTICK_CONTROL_SET_CALLBACK = 12; Set the registered callback function for joystick events


Joystick buffer size JOYSTICK_BUFFER_*
JOYSTICK_BUFFER_SIZE = 2048;  


Joystick axis, hat and button maximum JOYSTICK_MAX_*
JOYSTICK_MAX_AXIS = 16;  
JOYSTICK_MAX_HAT = 4;  
JOYSTICK_MAX_BUTTON = 32;  


Joystick default minimum and maximum JOYSTICK_DEFAULT_*
JOYSTICK_DEFAULT_MINIMUM = 0;  
JOYSTICK_DEFAULT_MAXIMUM = 255;  


Joystick and Gamepad axis names JOYSTICK_AXIS_*
Includes Buttons, Sliders, Wheels etc that report an analog value)
JOYSTICK_AXIS_NONE = 0;  
JOYSTICK_AXIS_1 = 1;  
JOYSTICK_AXIS_2 = 2;  
JOYSTICK_AXIS_3 = 3;  
JOYSTICK_AXIS_4 = 4;  
JOYSTICK_AXIS_5 = 5;  
JOYSTICK_AXIS_6 = 6;  
JOYSTICK_AXIS_7 = 7;  
JOYSTICK_AXIS_8 = 8;  
JOYSTICK_AXIS_9 = 9;  
JOYSTICK_AXIS_10 = 10;  
JOYSTICK_AXIS_11 = 11;  
JOYSTICK_AXIS_12 = 12;  
JOYSTICK_AXIS_13 = 13;  
JOYSTICK_AXIS_14 = 14;  
JOYSTICK_AXIS_15 = 15;  
JOYSTICK_AXIS_16 = 16;  
 
JOYSTICK_AXIS_X = 17; X
JOYSTICK_AXIS_Y = 18; Y
JOYSTICK_AXIS_Z = 19; Z
JOYSTICK_ROTATION_X = 20; Rotation X
JOYSTICK_ROTATION_Y = 21; Rotation Y
JOYSTICK_ROTATION_Z = 22; Rotation Z
JOYSTICK_SLIDER = 23; Slider
 
GAMEPAD_AXIS_LEFT_X = 24; Left X
GAMEPAD_AXIS_LEFT_Y = 25; Left Y
GAMEPAD_AXIS_X = GAMEPAD_AXIS_LEFT_X;  
GAMEPAD_AXIS_Y = GAMEPAD_AXIS_LEFT_Y;  
GAMEPAD_AXIS_RIGHT_X = 26; Right X
GAMEPAD_AXIS_RIGHT_Y = 27; Right Y
GAMEPAD_CONTROL_LT = 28; Left Trigger analog button
GAMEPAD_CONTROL_L2 = GAMEPAD_CONTROL_LT;  
GAMEPAD_CONTROL_RT = 29; Right Trigger analog button
GAMEPAD_CONTROL_R2 = GAMEPAD_CONTROL_RT;  
GAMEPAD_CONTROL_UP = 30; Up analog button
GAMEPAD_CONTROL_RIGHT = 31; Right analog button
GAMEPAD_CONTROL_DOWN = 32; Down analog button
GAMEPAD_CONTROL_LEFT = 33; Left analog button
GAMEPAD_CONTROL_L1 = 34; L1 analog button
GAMEPAD_CONTROL_R1 = 35; R1 analog button
GAMEPAD_CONTROL_TRIANGLE = 36; Triangle analog button
GAMEPAD_CONTROL_CIRCLE = 37; Circle analog button
GAMEPAD_CONTROL_CROSS = 38; Cross analog button
GAMEPAD_CONTROL_SQUARE = 39; Square analog button
 
JOYSTICK_AXIS_MAX = 39;  
 
Joystick and Gamepad Axis Names
JOYSTICK_AXIS_NAMES:array[JOYSTICK_AXIS_NONE..JOYSTICK_AXIS_MAX] of String = (  
'JOYSTICK_AXIS_NONE',  
'JOYSTICK_AXIS_1',  
'JOYSTICK_AXIS_2',  
'JOYSTICK_AXIS_3',  
'JOYSTICK_AXIS_4',  
'JOYSTICK_AXIS_5',  
'JOYSTICK_AXIS_6',  
'JOYSTICK_AXIS_7',  
'JOYSTICK_AXIS_8',  
'JOYSTICK_AXIS_9',  
'JOYSTICK_AXIS_10',  
'JOYSTICK_AXIS_11',  
'JOYSTICK_AXIS_12',  
'JOYSTICK_AXIS_13',  
'JOYSTICK_AXIS_14',  
'JOYSTICK_AXIS_15',  
'JOYSTICK_AXIS_16',  
 
'JOYSTICK_AXIS_X',  
'JOYSTICK_AXIS_Y',  
'JOYSTICK_AXIS_Z',  
'JOYSTICK_ROTATION_X',  
'JOYSTICK_ROTATION_Y',  
'JOYSTICK_ROTATION_Z',  
'JOYSTICK_SLIDER',  
 
'GAMEPAD_AXIS_LEFT_X',  
'GAMEPAD_AXIS_LEFT_Y',  
'GAMEPAD_AXIS_RIGHT_X',  
'GAMEPAD_AXIS_RIGHT_Y',  
'GAMEPAD_CONTROL_LT',  
'GAMEPAD_CONTROL_RT',  
'GAMEPAD_CONTROL_UP',  
'GAMEPAD_CONTROL_RIGHT',  
'GAMEPAD_CONTROL_DOWN',  
'GAMEPAD_CONTROL_LEFT',  
'GAMEPAD_CONTROL_L1',  
'GAMEPAD_CONTROL_R1',  
'GAMEPAD_CONTROL_TRIANGLE',  
'GAMEPAD_CONTROL_CIRCLE',  
'GAMEPAD_CONTROL_CROSS',  
'GAMEPAD_CONTROL_SQUARE');  


Joystick and Gamepad hat names JOYSTICK_HAT*
JOYSTICK_HAT_NONE = 0;  
JOYSTICK_HAT_1 = 1;  
JOYSTICK_HAT_2 = 2;  
JOYSTICK_HAT_3 = 3;  
JOYSTICK_HAT_4 = 4;  
 
JOYSTICK_HAT_POV = 5; Point of View (POV)
 
JOYSTICK_HAT_MAX = 5;  
 
Joystick and Gamepad Hat Names
JOYSTICK_HAT_NAMES:array[JOYSTICK_HAT_NONE..JOYSTICK_HAT_MAX] of String = (  
'JOYSTICK_HAT_NONE',  
'JOYSTICK_HAT_1',  
'JOYSTICK_HAT_2',  
'JOYSTICK_HAT_3',  
'JOYSTICK_HAT_4',  
 
'JOYSTICK_HAT_POV');  


Joystick and Gamepad button names JOYSTICK_BUTTON_*
JOYSTICK_BUTTON_NONE = 0;  
JOYSTICK_BUTTON_1 = 1;  
JOYSTICK_BUTTON_2 = 2;  
JOYSTICK_BUTTON_3 = 3;  
JOYSTICK_BUTTON_4 = 4;  
JOYSTICK_BUTTON_5 = 5;  
JOYSTICK_BUTTON_6 = 6;  
JOYSTICK_BUTTON_7 = 7;  
JOYSTICK_BUTTON_8 = 8;  
JOYSTICK_BUTTON_9 = 9;  
JOYSTICK_BUTTON_10 = 10;  
JOYSTICK_BUTTON_11 = 11;  
JOYSTICK_BUTTON_12 = 12;  
JOYSTICK_BUTTON_13 = 13;  
JOYSTICK_BUTTON_14 = 14;  
JOYSTICK_BUTTON_15 = 15;  
JOYSTICK_BUTTON_16 = 16;  
JOYSTICK_BUTTON_17 = 17;  
JOYSTICK_BUTTON_18 = 18;  
JOYSTICK_BUTTON_19 = 19;  
JOYSTICK_BUTTON_20 = 20;  
JOYSTICK_BUTTON_21 = 21;  
JOYSTICK_BUTTON_22 = 22;  
JOYSTICK_BUTTON_23 = 23;  
JOYSTICK_BUTTON_24 = 24;  
JOYSTICK_BUTTON_25 = 25;  
JOYSTICK_BUTTON_26 = 26;  
JOYSTICK_BUTTON_27 = 27;  
JOYSTICK_BUTTON_28 = 28;  
JOYSTICK_BUTTON_29 = 29;  
JOYSTICK_BUTTON_30 = 30;  
JOYSTICK_BUTTON_31 = 31;  
JOYSTICK_BUTTON_32 = 32;  
 
GAMEPAD_BUTTON_HOME = 33; Home or special function button
GAMEPAD_BUTTON_PS = GAMEPAD_BUTTON_HOME; Playstation button
GAMEPAD_BUTTON_XBOX = GAMEPAD_BUTTON_HOME; XBox button
GAMEPAD_BUTTON_GUIDE = GAMEPAD_BUTTON_HOME; Guide button
GAMEPAD_BUTTON_LT = 34; Left Trigger button
GAMEPAD_BUTTON_L2 = GAMEPAD_BUTTON_LT;  
GAMEPAD_BUTTON_LZ = GAMEPAD_BUTTON_LT;  
GAMEPAD_BUTTON_RT = 35; Right Trigger button
GAMEPAD_BUTTON_R2 = GAMEPAD_BUTTON_RT;  
GAMEPAD_BUTTON_RZ = GAMEPAD_BUTTON_RT;  
GAMEPAD_BUTTON_LB = 36; Left Bumper button
GAMEPAD_BUTTON_L1 = GAMEPAD_BUTTON_LB;  
GAMEPAD_BUTTON_L = GAMEPAD_BUTTON_LB;  
GAMEPAD_BUTTON_RB = 37; Right Bumper button
GAMEPAD_BUTTON_R1 = GAMEPAD_BUTTON_RB;  
GAMEPAD_BUTTON_R = GAMEPAD_BUTTON_RB;  
GAMEPAD_BUTTON_Y = 38; Y button
GAMEPAD_BUTTON_TRIANGLE = GAMEPAD_BUTTON_Y; Triangle button
GAMEPAD_BUTTON_B = 39; B button
GAMEPAD_BUTTON_CIRCLE = GAMEPAD_BUTTON_B; Circle button
GAMEPAD_BUTTON_A = 40; A button
GAMEPAD_BUTTON_CROSS = GAMEPAD_BUTTON_A; Cross button
GAMEPAD_BUTTON_X = 41; X button
GAMEPAD_BUTTON_SQUARE = GAMEPAD_BUTTON_X; Square button
GAMEPAD_BUTTON_SELECT = 42; Select button
GAMEPAD_BUTTON_BACK = GAMEPAD_BUTTON_SELECT; Back button
GAMEPAD_BUTTON_SHARE = GAMEPAD_BUTTON_SELECT; Share button
GAMEPAD_BUTTON_CAPTURE = GAMEPAD_BUTTON_SELECT; Capture button
GAMEPAD_BUTTON_L3 = 43; Left Stick or Left Axis button
GAMEPAD_BUTTON_SL = GAMEPAD_BUTTON_L3;  
GAMEPAD_BUTTON_R3 = 44; Right Stick or Right Axis button
GAMEPAD_BUTTON_SR = GAMEPAD_BUTTON_R3;  
GAMEPAD_BUTTON_START = 45; Start button
GAMEPAD_BUTTON_OPTIONS = GAMEPAD_BUTTON_START;  
GAMEPAD_BUTTON_UP = 46; Up button
GAMEPAD_BUTTON_RIGHT = 47; Right button
GAMEPAD_BUTTON_DOWN = 48; Down button
GAMEPAD_BUTTON_LEFT = 49; Left button
GAMEPAD_BUTTON_PLUS = 50; Plus button
GAMEPAD_BUTTON_MINUS = 51; Minus button
GAMEPAD_BUTTON_TOUCHPAD = 52; Touchpad button
 
JOYSTICK_BUTTON_MAX = 52;  
 
Joystick and Gamepad Button Names
JOYSTICK_BUTTON_NAMES:array[JOYSTICK_BUTTON_NONE..JOYSTICK_BUTTON_MAX] of String = (  
'JOYSTICK_BUTTON_NONE',  
'JOYSTICK_BUTTON_1',  
'JOYSTICK_BUTTON_2',  
'JOYSTICK_BUTTON_3',  
'JOYSTICK_BUTTON_4',  
'JOYSTICK_BUTTON_5',  
'JOYSTICK_BUTTON_6',  
'JOYSTICK_BUTTON_7',  
'JOYSTICK_BUTTON_8',  
'JOYSTICK_BUTTON_9',  
'JOYSTICK_BUTTON_10',  
'JOYSTICK_BUTTON_11',  
'JOYSTICK_BUTTON_12',  
'JOYSTICK_BUTTON_13',  
'JOYSTICK_BUTTON_14',  
'JOYSTICK_BUTTON_15',  
'JOYSTICK_BUTTON_16',  
'JOYSTICK_BUTTON_17',  
'JOYSTICK_BUTTON_18',  
'JOYSTICK_BUTTON_19',  
'JOYSTICK_BUTTON_20',  
'JOYSTICK_BUTTON_21',  
'JOYSTICK_BUTTON_22',  
'JOYSTICK_BUTTON_23',  
'JOYSTICK_BUTTON_24',  
'JOYSTICK_BUTTON_25',  
'JOYSTICK_BUTTON_26',  
'JOYSTICK_BUTTON_27',  
'JOYSTICK_BUTTON_28',  
'JOYSTICK_BUTTON_29',  
'JOYSTICK_BUTTON_30',  
'JOYSTICK_BUTTON_31',  
'JOYSTICK_BUTTON_32',  
 
'GAMEPAD_BUTTON_HOME',  
'GAMEPAD_BUTTON_LT',  
'GAMEPAD_BUTTON_RT',  
'GAMEPAD_BUTTON_LB',  
'GAMEPAD_BUTTON_RB',  
'GAMEPAD_BUTTON_Y',  
'GAMEPAD_BUTTON_B',  
'GAMEPAD_BUTTON_A',  
'GAMEPAD_BUTTON_X',  
'GAMEPAD_BUTTON_SELECT',  
'GAMEPAD_BUTTON_L3',  
'GAMEPAD_BUTTON_R3',  
'GAMEPAD_BUTTON_START',  
'GAMEPAD_BUTTON_UP',  
'GAMEPAD_BUTTON_RIGHT',  
'GAMEPAD_BUTTON_DOWN',  
'GAMEPAD_BUTTON_LEFT',  
'GAMEPAD_BUTTON_PLUS',  
'GAMEPAD_BUTTON_MINUS',  
'GAMEPAD_BUTTON_TOUCHPAD');  


Joystick logging JOYSTICK_LOG_*
JOYSTICK_LOG_LEVEL_DEBUG = LOG_LEVEL_DEBUG; Joystick debugging messages
JOYSTICK_LOG_LEVEL_INFO = LOG_LEVEL_INFO; Joystick informational messages, such as a device being attached or detached.
JOYSTICK_LOG_LEVEL_WARN = LOG_LEVEL_WARN; Joystick warning messages
JOYSTICK_LOG_LEVEL_ERROR = LOG_LEVEL_ERROR; Joystick error messages
JOYSTICK_LOG_LEVEL_NONE = LOG_LEVEL_NONE; No Joystick messages


Type definitions



Joystick data

PJoystickData = ^TJoystickData;

TJoystickData = record

AxisCount:LongInt; The number of Axes reported by this device
Axes:array[0..JOYSTICK_MAX_AXIS - 1] of SmallInt; The currently reported value of each Axis
HatCount:LongInt; The number of Hats reported by this device
Hats:array[0..JOYSTICK_MAX_HAT - 1] of SmallInt; The currently reported value of each Hat
ButtonCount:LongInt; The number of Buttons reported by this device
Buttons:LongWord; The currently reported state of each Button
Parameter:Pointer; The parameter for the event callback (If applicable)

Joystick buffer

PJoystickBuffer = ^TJoystickBuffer;

TJoystickBuffer = record

Wait:TSemaphoreHandle; Buffer ready semaphore
Start:LongWord; Index of first buffer ready
Count:LongWord; Number of entries ready in buffer
Buffer:array[0..(JOYSTICK_BUFFER_SIZE - 1)] of TJoystickData;  

Joystick extent

PJoystickExtent = ^TJoystickExtent;

TJoystickExtent = record

Minimum:LongInt; The minimum value for this extent
Maximum:LongInt; The maximum value for this extent

Joystick axis

PJoystickAxis = ^TJoystickAxis;

TJoystickAxis = record

Name:LongWord; The associated name (identifier) for this Axis
Logical:TJoystickExtent; The minimum and maximum logical values for this Axis
Physical:TJoystickExtent; The minimum and maximum physical values for this Axis
Multiplier:Double; The conversion multiplier for this Axis from logical to physical units
Resolution:Double; The unit resolution for this Axis in counts per physical unit

Joystick hat

PJoystickHat = ^TJoystickHat;

TJoystickHat = record

Name:LongWord; The associated name (identifier) for this Hat
Logical:TJoystickExtent; The minimum and maximum logical values for this Hat
Physical:TJoystickExtent; The minimum and maximum physical values for this Hat
Multiplier:Double; The conversion multiplier for this Hat from logical to physical units
Resolution:Double; The unit resolution for this Hat in counts per physical unit

Joystick properties

PJoystickProperties = ^TJoystickProperties;

TJoystickProperties = record

Flags:LongWord; Device flags (eg JOYSTICK_FLAG_LED)
AxisCount:LongWord; The number of Axes reported by this device
Axes:array[0..JOYSTICK_MAX_AXIS - 1] of TJoystickAxis; The current properties of each Axis
HatCount:LongWord; The number of Hats reported by this device
Hats:array[0..JOYSTICK_MAX_HAT - 1] of TJoystickHat; The current properties of each Hat
ButtonCount:LongWord; The number of Buttons reported by this device
Buttons:array[0..JOYSTICK_MAX_BUTTON - 1] of LongWord; The current name (identifier) of each Button

Joystick event callback

TJoystickEvent = function(Joystick:PJoystickDevice; Data:PJoystickData):LongWord;

Joystick enumeration callback

TJoystickEnumerate = function(Joystick:PJoystickDevice; Data:Pointer):LongWord;

Joystick notification callback

TJoystickNotification = function(Device:PDevice; Data:Pointer; Notification:LongWord):LongWord;

Joystick device start

TJoystickDeviceStart = function(Joystick:PJoystickDevice):LongWord;

Joystick device stop

TJoystickDeviceStop = function(Joystick:PJoystickDevice):LongWord;

Joystick device peek

TJoystickDevicePeek = function(Joystick:PJoystickDevice):LongWord;

Joystick device read

TJoystickDeviceRead = function(Joystick:PJoystickDevice; Buffer:Pointer; Size,Flags:LongWord; var Count:LongWord):LongWord;

Joystick device write

TJoystickDeviceWrite = function(Joystick:PJoystickDevice; Buffer:Pointer; Size,Count:LongWord):LongWord;

Joystick device flush

TJoystickDeviceFlush = function(Joystick:PJoystickDevice):LongWord;

Joystick device update

TJoystickDeviceUpdate = function(Joystick:PJoystickDevice):LongWord;

Joystick device control

TJoystickDeviceControl = function(Joystick:PJoystickDevice; Request:Integer; Argument1:PtrUInt; var Argument2:PtrUInt):LongWord;

Joystick device get properties

TJoystickDeviceGetProperties = function(Joystick:PJoystickDevice; Properties:PJoystickProperties):LongWord;

Joystick device

PJoystickDevice = ^TJoystickDevice;

TJoystickDevice = record

Device Properties
Device:TDevice; The Device entry for this Joystick device
Joystick Properties
JoystickId:LongWord; Unique Id of this Joystick device in the Joystick device table
JoystickState:LongWord; Joystick device state (eg JOYSTICK_STATE_ENABLED)
DeviceStart:TJoystickDeviceStart; A Device specific DeviceStart method implementing the standard Joystick device interface (Mandatory)
DeviceStop:TJoystickDeviceStop; A Device specific DeviceStop method implementing the standard Joystick device interface (Mandatory)
DevicePeek:TJoystickDevicePeek; A Device specific DevicePeek method implementing a standard Joystick device interface (Or nil if the default method is suitable)
DeviceRead:TJoystickDeviceRead; A Device specific DeviceRead method implementing a standard Joystick device interface (Or nil if the default method is suitable)
DeviceWrite:TJoystickDeviceWrite; A Device specific DeviceWrite method implementing a standard Joystick device interface (Or nil if the default method is suitable)
DeviceFlush:TJoystickDeviceFlush; A Device specific DeviceFlush method implementing a standard Joystick device interface (Or nil if the default method is suitable)
DeviceUpdate:TJoystickDeviceUpdate; A Device specific DeviceUpdate method implementing a standard Joystick device interface (Or nil if the default method is suitable)
DeviceControl:TJoystickDeviceControl; A Device specific DeviceControl method implementing a standard Joystick device interface (Or nil if the default method is suitable)
DeviceGetProperties:TJoystickDeviceGetProperties; A Device specific DeviceGetProperties method implementing a standard Joystick device interface (Or nil if the default method is suitable)
Driver Properties
Lock:TMutexHandle; Device lock
Event:TJoystickEvent; Event callback function (If assigned)
Parameter:Pointer; Parameter for the event callback (or nil)
Buffer:TJoystickBuffer; Joystick input buffer
Properties:TJoystickProperties; Device properties
Statistics Properties
ReceiveCount:LongWord;  
ReceiveErrors:LongWord;  
BufferOverruns:LongWord;  
Internal Properties
Prev:PJoystickDevice; Previous entry in Joystick device table
Next:PJoystickDevice; Next entry in Joystick device table


Public variables



Joystick logging

JOYSTICK_DEFAULT_LOG_LEVEL:LongWord = JOYSTICK_LOG_LEVEL_DEBUG; Minimum level for Joystick messages. Only messages with level greater than or equal to this will be printed.
JOYSTICK_LOG_ENABLED:Boolean;


Function declarations



Initialization functions

procedure JoystickInit;
Description: Initialize the Joystick unit and Joystick device table
Note Called only during system startup


Joystick functions

function JoystickDeviceStart(Joystick:PJoystickDevice):LongWord;
Description: Start the specified Joystick device ready for receiving events
Joystick The Joystick device to start
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDeviceStop(Joystick:PJoystickDevice):LongWord;
Description: Stop the specified Joystick device and terminate receiving events
Joystick The Joystick device to stop
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDevicePeek(Joystick:PJoystickDevice):LongWord;
Description: Peek at the buffer of the specified joystick device to see if any data packets are ready
Joystick The Joystick device to peek at
Return ERROR_SUCCESS if packets are ready, ERROR_NO_MORE_ITEMS if not or another error code on failure.


function JoystickDeviceRead(Joystick:PJoystickDevice; Buffer:Pointer; Size,Flags:LongWord; var Count:LongWord):LongWord;
Description: Read joystick data packets from the buffer of the specified joystick device
Joystick The Joystick device to read from
Buffer Pointer to a buffer to copy the joystick data packets to
Size The size of the buffer in bytes (Must be at least TJoystickData or greater)
Flags The flags for the behaviour of the read (eg JOYSTICK_FLAG_NON_BLOCK)
Count The number of joystick data packets copied to the buffer
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDeviceWrite(Joystick:PJoystickDevice; Buffer:Pointer; Size,Count:LongWord):LongWord;
Description: Write joystick data packets to the buffer of the specified joystick device
Joystick The Joystick device to write to
Buffer Pointer to a buffer to copy the joystick data packets from
Size The size of the buffer in bytes (Must be at least TJoystickData or greater)
Count The number of joystick data packets to copy from the buffer
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDeviceFlush(Joystick:PJoystickDevice):LongWord;
Description: Flush the contents of the buffer of the specified joystick device
Joystick The Joystick device to flush
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDeviceUpdate(Joystick:PJoystickDevice):LongWord;
Description: Request the specified Joystick device to update the current configuration
Joystick The Joystick device to update
Return ERROR_SUCCESS if completed or another error code on failure
Note Items updated can include rotation, maximum X and Y and flags (If supported)


function JoystickDeviceControl(Joystick:PJoystickDevice; Request:Integer; Argument1:PtrUInt; var Argument2:PtrUInt):LongWord;
Description: Perform a control request on the specified Joystick device
Joystick The Joystick device to control
Request The request code for the operation (eg JOYSTICK_CONTROL_GET_FLAG)
Argument1 The first argument for the operation (Dependent on request code)
Argument2 The second argument for the operation (Dependent on request code)
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDeviceGetProperties(Joystick:PJoystickDevice; Properties:PJoystickProperties):LongWord;
Description: Get the properties for the specified Joystick device
Joystick The Joystick device to get properties from
Properties Pointer to a TJoystickProperties structure to fill in
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDeviceSetState(Joystick:PJoystickDevice; State:LongWord):LongWord;
Description: Set the state of the specified joystick and send a notification
Joystick The joystick to set the state for
State The new state to set and notify
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDeviceCreate:PJoystickDevice;
Description: Create a new Joystick device entry
Return Pointer to new Joystick device entry or nil if Joystick device could not be created


function JoystickDeviceCreateEx(Size:LongWord):PJoystickDevice;
Description: Create a new Joystick device entry
Size Size in bytes to allocate for new Joystick device (Including the Joystick device entry)
Return Pointer to new Joystick device entry or nil if Joystick device could not be created


function JoystickDeviceDestroy(Joystick:PJoystickDevice):LongWord;
Description: Destroy an existing Joystick device entry
Joystick The Joystick device to destroy
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDeviceRegister(Joystick:PJoystickDevice):LongWord;
Description: Register a new Joystick device in the Joystick device table
Joystick The Joystick device to register
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDeviceDeregister(Joystick:PJoystickDevice):LongWord;
Description: Deregister a Joystick device from the Joystick device table
Joystick The Joystick device to deregister
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDeviceFind(JoystickId:LongWord):PJoystickDevice;
Description: Find a Joystick device by ID in the Joystick device table
JoystickId The ID number of the Joystick device to find
Return Pointer to Joystick device entry or nil if not found


function JoystickDeviceFindByName(const Name:String):PJoystickDevice; inline;
Description: Find a Joystick device by name in the device table
Name The name of the Joystick device to find (eg Joystick0)
Return Pointer to Joystick device entry or nil if not found


function JoystickDeviceFindByDescription(const Description:String):PJoystickDevice; inline;
Description: Find a Joystick device by description in the device table
Description The description of the Joystick to find (eg USB Gamepad)
Return Pointer to Joystick device entry or nil if not found


function JoystickDeviceEnumerate(Callback:TJoystickEnumerate; Data:Pointer):LongWord;
Description: Enumerate all Joystick devices in the Joystick device table
Callback The callback function to call for each Joystick device in the table
Data A private data pointer to pass to callback for each Joystick device in the table
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDeviceNotification(Joystick:PJoystickDevice; Callback:TJoystickNotification; Data:Pointer; Notification,Flags:LongWord):LongWord;
Description: Register a notification for Joystick device changes
Joystick The Joystick device to notify changes for (Optional, pass nil for all Joystick devices)
Callback The function to call when a notification event occurs
Data A private data pointer to pass to callback when a notification event occurs
Notification The events to register for notification of (eg DEVICE_NOTIFICATION_REGISTER)
Flags The flags to control the notification (eg NOTIFIER_FLAG_WORKER)
Return ERROR_SUCCESS if completed or another error code on failure


Joystick helper functions

function JoystickGetCount:LongWord; inline;
Description: Get the current Joystick device count
Return The number of Joystick devices


function JoystickDeviceGetDefault:PJoystickDevice; inline;
Description: Get the current default Joystick device
Return Pointer to default Joystick device entry


function JoystickDeviceSetDefault(Joystick:PJoystickDevice):LongWord;
Description: Set the current default Joystick device
Joystick The Joystick device to set as default
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDeviceCheck(Joystick:PJoystickDevice):PJoystickDevice;
Description: Check if the supplied Joystick device is in the Joystick device table
Joystick The Joystick device to check
Return Pointer to Joystick device entry or nil if not found


function JoystickDeviceAxisToString(Name:LongWord):String;
Description: Return a string describing a Joystick or Gamepad Axis (eg JOYSTICK_AXIS_X)
Note None documented


function JoystickDeviceHatToString(Name:LongWord):String;
Description: Return a string describing a Joystick or Gamepad Hat (eg JOYSTICK_HAT_POV)
Note None documented


function JoystickDeviceButtonToString(Name:LongWord):String;
Description: Return a string describing a Joystick or Gamepad Button (eg GAMEPAD_BUTTON_UP)
Note None documented


function JoystickDeviceTypeToString(JoystickType:LongWord):String;
Description: Return a string describing the Joystick device type (eg JOYSTICK_TYPE_JOYSTICK)
Note None documented


function JoystickDeviceStateToString(JoystickState:LongWord):String;
Description: Return a string describing the Joystick device state (eg JOYSTICK_STATE_ENABLED)
Note None documented


function JoystickDeviceStateToNotification(State:LongWord):LongWord;
Description: Convert a Joystick state value into the notification code for device notifications
Note None documented


function JoystickDeviceGetAxis(Joystick:PJoystickDevice; Index:LongWord):LongWord;
Description: Get the name (identifier) of an Axis on the specified Joystick
Joystick The Joystick device to get the name from
Index The index of the Axis in the Joystick properties (First Axis is 0)
Return The current name of the Axis (eg GAMEPAD_AXIS_LEFT_X)


function JoystickDeviceSetAxis(Joystick:PJoystickDevice; Index,Name:LongWord):LongWord;
Description: Set the name (identifier) of an Axis on the specified Joystick
Joystick The Joystick device to set the name for
Index The index of the Axis in the Joystick properties (First Axis is 0)
Name The name (identifier) to set for the Axis (eg JOYSTICK_AXIS_X)
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDeviceGetHat(Joystick:PJoystickDevice; Index:LongWord):LongWord;
Description: Get the name (identifier) of a Hat on the specified Joystick
Joystick The Joystick device to get the name from
Index The index of the Hat in the Joystick properties (First Hat is 0)
Return The current name of the Hat (eg GAMEPAD_HAT_POV)


function JoystickDeviceSetHat(Joystick:PJoystickDevice; Index,Name:LongWord):LongWord;
Description: Set the name (identifier) of a Hat on the specified Joystick
Joystick The Joystick device to set the name for
Index The index of the Hat in the Joystick properties (First Hat is 0)
Name The name (identifier) to set for the Axis (eg JOYSTICK_HAT_POV)
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDeviceGetButton(Joystick:PJoystickDevice; Index:LongWord):LongWord;
Description: Get the name (identifier) of a Button on the specified Joystick
Joystick The Joystick device to get the name from
Index The index of the Button in the Joystick properties (First Button is 0)
Return The current name of the Button (eg GAMEPAD_BUTTON_B)


function JoystickDeviceSetButton(Joystick:PJoystickDevice; Index,Name:LongWord):LongWord;
Description: Set the name (identifier) of a Button on the specified Joystick
Joystick The Joystick device to set the name for
Index The index of the Button in the Joystick properties (First Button is 0)
Name The name (identifier) to set for the Axis (eg GAMEPAD_BUTTON_LT)
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickDeviceSetCallback(Joystick:PJoystickDevice; Event:TJoystickEvent; Parameter:Pointer):LongWord;
Description: Set the event callback function for the specified Joystick
Joystick The Joystick device to set the event callback for
Event The event callback function to be called when Joystick data is received
Parameter A pointer to private data to be passed to the callback with each event
Return ERROR_SUCCESS if completed or another error code on failure


function JoystickInsertData(Joystick:PJoystickDevice; Data:PJoystickData; Signal:Boolean):LongWord;
Description: Insert a TJoystickData entry into the joystick device buffer
Joystick The joystick device to insert data for
Data The TJoystickData entry to insert
Signal If True then signal that new data is available in the buffer
Return ERROR_SUCCESS if completed or another error code on failure
Note Caller must hold the joystick device lock


procedure JoystickLog(Level:LongWord; Joystick:PJoystickDevice; const AText:String);
Description: To be documented
Note None documented


procedure JoystickLogInfo(Joystick:PJoystickDevice; const AText:String);
Description: To be documented
Note None documented


procedure JoystickLogWarn(Joystick:PJoystickDevice; const AText:String);
Description: To be documented
Note None documented


procedure JoystickLogError(Joystick:PJoystickDevice; const AText:String);
Description: To be documented
Note None documented


procedure JoystickLogDebug(Joystick:PJoystickDevice; const AText:String);
Description: To be documented
Note None documented


Return to Unit Reference