TICMP6Socket
From Ultibo.org
Return to Unit ICMPv6
Description
To be documented
Class definitions
TICMP6Socket = class(TProtocolSocket)
Note: SOCK_RAW | |
constructor Create(AProtocol:TNetworkProtocol; ATransport:TNetworkTransport);
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destructor Destroy; override;
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private
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FRecvData:TICMP6Buffer;
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public
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property RecvData:TICMP6Buffer read FRecvData;
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function IoCtl(ACommand:DWORD; var AArgument:u_long):Integer; override;
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function IsConnected(ALocalAddress,ARemoteAddress:Pointer; ALocalPort,ARemotePort:Word; ABroadcast:Boolean):Boolean; override;
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function IsListening(ALocalAddress,ARemoteAddress:Pointer; ALocalPort,ARemotePort:Word; ABroadcast:Boolean):Boolean; override;
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Function declarations
constructor TICMP6Socket.Create(AProtocol:TNetworkProtocol; ATransport:TNetworkTransport);
Description: To be documented
Note | None documented |
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destructor TICMP6Socket.Destroy;
Description: To be documented
Note | None documented |
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function TICMP6Socket.IoCtl(ACommand:DWORD; var AArgument:u_long):Integer;
Description: To be documented
Note | None documented |
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function TICMP6Socket.IsConnected(ALocalAddress,ARemoteAddress:Pointer; ALocalPort,ARemotePort:Word; ABroadcast:Boolean):Boolean;
Description: Check if this ICMP6 Socket is Connected to the Host specified by RemoteAddress
Note | A connected Socket will have a Bound LocalAddress and a Connected RemoteAddress |
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function TICMP6Socket.IsListening(ALocalAddress,ARemoteAddress:Pointer; ALocalPort,ARemotePort:Word; ABroadcast:Boolean):Boolean;
Description: Check if this ICMP6 Socket is Listening on the LocalAddress specified
Note | A listening Socket may or may not have a Bound LocalAddress and will have a default (INADDR_ANY) RemoteAddress |
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