Difference between revisions of "TICMPSocket"
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Latest revision as of 03:29, 18 May 2018
Return to Unit ICMP
Description
To be documented
Class definitions
TICMPSocket = class(TProtocolSocket)
Note: SOCK_RAW | |
constructor Create(AProtocol:TNetworkProtocol; ATransport:TNetworkTransport);
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destructor Destroy; override;
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private
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FRecvData:TICMPBuffer;
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public
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property RecvData:TICMPBuffer read FRecvData;
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function IoCtl(ACommand:DWORD; var AArgument:u_long):Integer; override;
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function IsConnected(ALocalAddress,ARemoteAddress:Pointer; ALocalPort,ARemotePort:Word; ABroadcast:Boolean):Boolean; override;
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function IsListening(ALocalAddress,ARemoteAddress:Pointer; ALocalPort,ARemotePort:Word; ABroadcast:Boolean):Boolean; override;
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Function declarations
constructor TICMPSocket.Create(AProtocol:TNetworkProtocol; ATransport:TNetworkTransport);
Description: To be documented
Note | None documented |
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destructor TICMPSocket.Destroy;
Description: To be documented
Note | None documented |
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function TICMPSocket.IoCtl(ACommand:DWORD; var AArgument:u_long):Integer;
Description: To be documented
Note | None documented |
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function TICMPSocket.IsConnected(ALocalAddress,ARemoteAddress:Pointer; ALocalPort,ARemotePort:Word; ABroadcast:Boolean):Boolean;
Description: Check if this ICMP Socket is Connected to the Host specified by RemoteAddress
Note | A connected Socket will have a Bound LocalAddress and a Connected RemoteAddress |
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function TICMPSocket.IsListening(ALocalAddress,ARemoteAddress:Pointer; ALocalPort,ARemotePort:Word; ABroadcast:Boolean):Boolean;
Description: Check if this ICMP Socket is Listening on the LocalAddress specified
Note | A listening Socket may or may not have a Bound LocalAddress and will have a default (INADDR_ANY) RemoteAddress |
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