Difference between revisions of "Unit Framebuffer"

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| <code>FRAMEBUFFER_STATE_ENABLED = 1;</code>
 
| <code>FRAMEBUFFER_STATE_ENABLED = 1;</code>
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<div style="font-size: 14px; padding-left: 12px;">'''Framebuffer cursor state''' <code> FRAMEBUFFER_CURSOR_* </code></div>
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| <code>FRAMEBUFFER_CURSOR_DISABLED = 0;</code>
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| <code>FRAMEBUFFER_FLAG_SYNC = $00000400;</code>
 
| <code>FRAMEBUFFER_FLAG_SYNC = $00000400;</code>
 
| If set the framebuffer supports waiting for vertical sync
 
| If set the framebuffer supports waiting for vertical sync
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| <code>FRAMEBUFFER_FLAG_CURSOR = $00000800;</code>
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| If set the framebuffer supports a hardware mouse cursor
 
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Revision as of 01:57, 23 March 2018

Return to Unit Reference


Description


Ultibo Framebuffer interface unit

To be documented

Constants



Framebuffer specific constants FRAMEBUFFER_*
FRAMEBUFFER_NAME_PREFIX = 'Framebuffer'; Name prefix for Framebuffer Devices


Framebuffer device type FRAMEBUFFER_TYPE_*
FRAMEBUFFER_TYPE_NONE = 0;  
FRAMEBUFFER_TYPE_HARDWARE = 1;  
FRAMEBUFFER_TYPE_VIRTUAL = 2;  


Framebuffer device state FRAMEBUFFER_STATE_*
FRAMEBUFFER_STATE_DISABLED = 0;  
FRAMEBUFFER_STATE_ENABLED = 1;  


Framebuffer cursor state FRAMEBUFFER_CURSOR_*
FRAMEBUFFER_CURSOR_DISABLED = 0;  
FRAMEBUFFER_CURSOR_ENABLED = 1;  


Framebuffer device flag FRAMEBUFFER_FLAG_*
FRAMEBUFFER_FLAG_NONE = $00000000;  
FRAMEBUFFER_FLAG_DMA = $00000001; If set the framebuffer supports DMA for read/write operations
FRAMEBUFFER_FLAG_MARK = $00000002; If set the framebuffer requires mark after write operations
FRAMEBUFFER_FLAG_COMMIT = $00000004; If set the framebuffer requires commit after write operations
FRAMEBUFFER_FLAG_BLANK = $00000008; If set the framebuffer supports blanking the screen
FRAMEBUFFER_FLAG_CACHED = $00000010; If set framebuffer is in cached memory and cache cleaning should be used
FRAMEBUFFER_FLAG_SWAP = $00000020; If set framebuffer requires byte order of colors to be reversed (BGR <-> RGB)
FRAMEBUFFER_FLAG_BACKLIGHT = $00000040; If set the framebuffer supports setting the backlight brightness
FRAMEBUFFER_FLAG_VIRTUAL = $00000080; If set the framebuffer supports virtual width and height
FRAMEBUFFER_FLAG_OFFSETX = $00000100; If set the framebuffer supports virtual offset X (Horizontal Pan/Flip etc)
FRAMEBUFFER_FLAG_OFFSETY = $00000200; If set the framebuffer supports virtual offset Y (Vertical Pan/Flip etc)
FRAMEBUFFER_FLAG_SYNC = $00000400; If set the framebuffer supports waiting for vertical sync
FRAMEBUFFER_FLAG_CURSOR = $00000800; If set the framebuffer supports a hardware mouse cursor


Framebuffer transfer flag FRAMEBUFFER_TRANSFER_*
FRAMEBUFFER_TRANSFER_NONE = $00000000;  
FRAMEBUFFER_TRANSFER_DMA = $00000001; Use DMA for transfer operations (Note: Buffers must be DMA compatible)


Type definitions



Framebuffer palette

PFramebufferPalette = ^TFramebufferPalette;

TFramebufferPalette = record

Start:LongWord; The number of the first valid entry in the palette
Count:LongWord; The total number of entries in the palette
Entries:array[0..255] of LongWord; The palette entries in COLOR_FORMAT_DEFAULT format

Framebuffer properties

PFramebufferProperties = ^TFramebufferProperties;

TFramebufferProperties = record

Flags:LongWord; Framebuffer device flags (eg FRAMEBUFFER_FLAG_COMMIT) (Ignored for Allocate/SetProperties)
Address:LongWord; Framebuffer address (Ignored for Allocate/SetProperties)
Size:LongWord; Framebuffer size (Bytes) (Ignored for Allocate/SetProperties)
Pitch:LongWord; Framebuffer pitch (Bytes per Line) (Ignored for Allocate/SetProperties)
Depth:LongWord; Framebuffer depth (Bits per Pixel)(8/16/24/32)
Order:LongWord; Framebuffer pixel order (BGR/RGB)
Mode:LongWord; Framebuffer alpha mode (Enabled/Reversed/Ignored)
Format:LongWord; Framebuffer color format (eg COLOR_FORMAT_ARGB32) (Ignored for Allocate/SetProperties)
PhysicalWidth:LongWord; Framebuffer Physical Width (Pixels)
PhysicalHeight:LongWord; Framebuffer Physical Height (Pixels)
VirtualWidth:LongWord; Framebuffer Virtual Width (Pixels)
VirtualHeight:LongWord; Framebuffer Virtual Height (Pixels)
OffsetX:LongWord; Framebuffer Virtual Offset X (Pixels)
OffsetY:LongWord; Framebuffer Virtual Offset Y (Pixels)
OverscanTop:LongWord; Framebuffer Overscan Top (Pixels)
OverscanBottom:LongWord; Framebuffer Overscan Bottom (Pixels)
OverscanLeft:LongWord; Framebuffer Overscan Left (Pixels)
OverscanRight:LongWord; Framebuffer Overscan Right (Pixels)
Rotation:LongWord; Framebuffer Rotation (eg FRAMEBUFFER_ROTATION_180)

Framebuffer enumeration callback

TFramebufferEnumerate = function(Framebuffer:PFramebufferDevice; Data:Pointer):LongWord;

Framebuffer notification callback

TFramebufferNotification = function(Device:PDevice; Data:Pointer; Notification:LongWord):LongWord;

Framebuffer device allocate

TFramebufferDeviceAllocate = function(Framebuffer:PFramebufferDevice; Properties:PFramebufferProperties):LongWord;

Framebuffer device release

TFramebufferDeviceRelease = function(Framebuffer:PFramebufferDevice):LongWord;

Framebuffer device blank

TFramebufferDeviceBlank = function(Framebuffer:PFramebufferDevice; Blank:Boolean):LongWord;

Framebuffer device read

TFramebufferDeviceRead = function(Framebuffer:PFramebufferDevice; X,Y:LongWord; Buffer:Pointer; Len,Flags:LongWord):LongWord;

Framebuffer device write

TFramebufferDeviceWrite = function(Framebuffer:PFramebufferDevice; X,Y:LongWord; Buffer:Pointer; Len,Flags:LongWord):LongWord;

Framebuffer device mark

TFramebufferDeviceMark = function(Framebuffer:PFramebufferDevice; X,Y,Width,Height,Flags:LongWord):LongWord;

Framebuffer device commit

TFramebufferDeviceCommit = function(Framebuffer:PFramebufferDevice; Address,Size,Flags:LongWord):LongWord;

Framebuffer device get rect

TFramebufferDeviceGetRect = function(Framebuffer:PFramebufferDevice; X,Y:LongWord; Buffer:Pointer; Width,Height,Skip,Flags:LongWord):LongWord;

Framebuffer device put rect

TFramebufferDevicePutRect = function(Framebuffer:PFramebufferDevice; X,Y:LongWord; Buffer:Pointer; Width,Height,Skip,Flags:LongWord):LongWord;

Framebuffer device copy rect

TFramebufferDeviceCopyRect = function(Framebuffer:PFramebufferDevice; X1,Y1,X2,Y2,Width,Height,Flags:LongWord):LongWord;

Framebuffer device fill rect

TFramebufferDeviceFillRect = function(Framebuffer:PFramebufferDevice; X,Y,Width,Height,Color,Flags:LongWord):LongWord;

Framebuffer device get line

TFramebufferDeviceGetLine = function(Framebuffer:PFramebufferDevice; Y:LongWord):Pointer;

Framebuffer device get point

TFramebufferDeviceGetPoint = function(Framebuffer:PFramebufferDevice; X,Y:LongWord):Pointer;

Framebuffer device wait sync

TFramebufferDeviceWaitSync = function(Framebuffer:PFramebufferDevice):LongWord;

Framebuffer device get offset

TFramebufferDeviceGetOffset = function(Framebuffer:PFramebufferDevice; var X,Y:LongWord):LongWord;

Framebuffer device set offset

TFramebufferDeviceSetOffset = function(Framebuffer:PFramebufferDevice; X,Y:LongWord;Pan:Boolean):LongWord;

Framebuffer device get palette

TFramebufferDeviceGetPalette = function(Framebuffer:PFramebufferDevice; Palette:PFramebufferPalette):LongWord;

Framebuffer device set palette

TFramebufferDeviceSetPalette = function(Framebuffer:PFramebufferDevice; Palette:PFramebufferPalette):LongWord;

Framebuffer device set backlight

TFramebufferDeviceSetBacklight = function(Framebuffer:PFramebufferDevice; Brightness:LongWord):LongWord;

Framebuffer device get properties

TFramebufferDeviceGetProperties = function(Framebuffer:PFramebufferDevice; Properties:PFramebufferProperties):LongWord;

Framebuffer device set properties

TFramebufferDeviceSetProperties = function(Framebuffer:PFramebufferDevice; Properties:PFramebufferProperties):LongWord;

Framebuffer device

PFramebufferDevice = ^TFramebufferDevice;

TFramebufferDevice = record

Device Properties
Device:TDevice; The Device entry for this Framebuffer device
Framebuffer Properties
FramebufferId:LongWord; Unique Id of this Framebuffer device in the Framebuffer device table
FramebufferState:LongWord; Framebuffer device state (eg FRAMEBUFFER_STATE_ENABLED)
DeviceAllocate:TFramebufferDeviceAllocate; A device specific DeviceAllocate method implementing a standard framebuffer device interface (Mandatory)
DeviceRelease:TFramebufferDeviceRelease; A device specific DeviceRelease method implementing a standard framebuffer device interface (Mandatory)
DeviceBlank:TFramebufferDeviceBlank; A device specific DeviceBlank method implementing a standard framebuffer device interface (Optional)
DeviceRead:TFramebufferDeviceRead; A device specific DeviceRead method implementing a standard framebuffer device interface (Or nil if the default method is suitable)
DeviceWrite:TFramebufferDeviceWrite; A device specific DeviceWrite method implementing a standard framebuffer device interface (Or nil if the default method is suitable)
DeviceMark:TFramebufferDeviceMark; A device specific DeviceMark method implementing a standard framebuffer device interface (Optional)
DeviceCommit:TFramebufferDeviceCommit; A device specific DeviceCommit method implementing a standard framebuffer device interface (Optional)
DeviceGetRect:TFramebufferDeviceGetRect; A device specific DeviceGetRect method implementing a standard framebuffer device interface (Or nil if the default method is suitable)
DevicePutRect:TFramebufferDevicePutRect; A device specific DevicePutRect method implementing a standard framebuffer device interface (Or nil if the default method is suitable)
DeviceCopyRect:TFramebufferDeviceCopyRect; A device specific DeviceCopyRect method implementing a standard framebuffer device interface (Or nil if the default method is suitable)
DeviceFillRect:TFramebufferDeviceFillRect; A device specific DeviceFillRect method implementing a standard framebuffer device interface (Or nil if the default method is suitable)
DeviceGetLine:TFramebufferDeviceGetLine; A device specific DeviceGetLine method implementing a standard framebuffer device interface (Or nil if the default method is suitable)
DeviceGetPoint:TFramebufferDeviceGetPoint; A device specific DeviceGetPoint method implementing a standard framebuffer device interface (Or nil if the default method is suitable)
DeviceWaitSync:TFramebufferDeviceWaitSync; A device specific DeviceWaitSync method implementing a standard framebuffer device interface (Optional)
DeviceGetOffset:TFramebufferDeviceGetOffset; A device specific DeviceGetOffset method implementing a standard framebuffer device interface (Optional)
DeviceSetOffset:TFramebufferDeviceSetOffset; A device specific DeviceSetOffset method implementing a standard framebuffer device interface (Optional)
DeviceGetPalette:TFramebufferDeviceGetPalette; A device specific DeviceGetPalette method implementing a standard framebuffer device interface (Optional)
DeviceSetPalette:TFramebufferDeviceSetPalette; A device specific DeviceSetPalette method implementing a standard framebuffer device interface (Optional)
DeviceSetBacklight:TFramebufferDeviceSetBacklight; A device specific DeviceSetBacklight method implementing a standard framebuffer device interface (Optional)
DeviceGetProperties:TFramebufferDeviceGetProperties; A device specific DeviceGetProperties method implementing a standard framebuffer device interface (Or nil if the default method is suitable)
DeviceSetProperties:TFramebufferDeviceSetProperties; A device specific DeviceSetProperties method implementing a standard framebuffer device interface (Mandatory)
Statistics Properties
AllocateCount:LongWord;  
ReleaseCount:LongWord;  
ReadCount:LongWord;  
WriteCount:LongWord;  
GetCount:LongWord;  
PutCount:LongWord;  
CopyCount:LongWord;  
FillCount:LongWord;  
Driver Properties
Lock:TMutexHandle; Device lock
Address:LongWord; Framebuffer address
Size:LongWord; Framebuffer size (Bytes)
Pitch:LongWord; Framebuffer pitch (Bytes per Line)
Depth:LongWord; Framebuffer depth (Bits per Pixel)(8/16/24/32)
Order:LongWord; Framebuffer pixel order (BGR/RGB)
Mode:LongWord; Framebuffer alpha mode (Enabled/Reversed/Ignored)
Format:LongWord; Framebuffer color format (eg COLOR_FORMAT_ARGB32)
PhysicalWidth:LongWord; Framebuffer Physical Width (Pixels)
PhysicalHeight:LongWord; Framebuffer Physical Height (Pixels)
VirtualWidth:LongWord; Framebuffer Virtual Width (Pixels)
VirtualHeight:LongWord; Framebuffer Virtual Height (Pixels)
OffsetX:LongWord; Framebuffer Virtual Offset X (Pixels)
OffsetY:LongWord; Framebuffer Virtual Offset Y (Pixels)
OverscanTop:LongWord; Framebuffer Overscan Top (Pixels)
OverscanBottom:LongWord; Framebuffer Overscan Bottom (Pixels)
OverscanLeft:LongWord; Framebuffer Overscan Left (Pixels)
OverscanRight:LongWord; Framebuffer Overscan Right (Pixels)
Rotation:LongWord; Framebuffer Rotation (eg FRAMEBUFFER_ROTATION_180)
Buffer Properties
LineBuffer:Pointer; Buffer for line fills
CopyBuffer:Pointer; Buffer for overlapped copy
Internal Properties
Prev:PFramebufferDevice; Previous entry in Framebuffer device table
Next:PFramebufferDevice; Next entry in Framebuffer device table


Public variables



Initialization handlers

FramebufferInitHandler:TFramebufferInit;


Function declarations



Initialization functions

procedure FramebufferInit;
Description: To be documented
Note None documented


Framebuffer functions

function FramebufferDeviceAllocate(Framebuffer:PFramebufferDevice; Properties:PFramebufferProperties):LongWord;
Description: Allocate and enable a framebuffer device using supplied properties or defaults
Framebuffer The framebuffer device to allocate
Properties The framebuffer properties (Width/Height/Depth etc) to use for allocation (Optional)
Return ERROR_SUCCESS if completed or another error code on failure


function FramebufferDeviceRelease(Framebuffer:PFramebufferDevice):LongWord;
Description: Disable and release a framebuffer device
Framebuffer The framebuffer device to release
Return ERROR_SUCCESS if completed or another error code on failure


function FramebufferDeviceBlank(Framebuffer:PFramebufferDevice; Blank:Boolean):LongWord;
Description: Blank (Turn off) the display of a framebuffer device
Framebuffer The framebuffer device to blank
Blank Turn off the display if True/Turn on the display if False
Return ERROR_SUCCESS if completed or another error code on failure
Note Not all framebuffer devices support blank, returns ERROR_CALL_NOT_IMPLEMENTED if not supported. Devices that support blank should set the flag FRAMEBUFFER_FLAG_BLANK.


function FramebufferDeviceRead(Framebuffer:PFramebufferDevice; X,Y:LongWord; Buffer:Pointer; Len,Flags:LongWord):LongWord;
Description: Read one or more pixels from framebuffer device memory to a supplied buffer
Framebuffer The framebuffer device to read from
X The column to start reading from
Y The row to start reading from
Buffer Pointer to a buffer to receive the read pixels
Len The number of pixels to read starting at X,Y
Flags The flags for the transfer (eg FRAMEBUFFER_TRANSFER_DMA)
Return ERROR_SUCCESS if completed or another error code on failure
Note Pixel data will be returned in the color format of the framebuffer. The default method assumes that framebuffer memory is DMA coherent and does not require cache cleaning before a DMA read.


function FramebufferDeviceWrite(Framebuffer:PFramebufferDevice; X,Y:LongWord; Buffer:Pointer; Len,Flags:LongWord):LongWord;
Description: Write one or more pixels to framebuffer device memory from a supplied buffer
Framebuffer The framebuffer device to write to
X The column to start writing from
Y The row to start writing from
Buffer Pointer to a buffer containing the pixels to write
Len The number of pixels to write starting at X,Y
Flags The flags for the transfer (eg FRAMEBUFFER_TRANSFER_DMA)
Return ERROR_SUCCESS if completed or another error code on failure
Note Caller must ensure pixel data is in the correct color format for the framebuffer. The default method assumes that framebuffer memory is DMA coherent and does not require cache invalidation after a DMA write.


function FramebufferDeviceMark(Framebuffer:PFramebufferDevice; X,Y,Width,Height,Flags:LongWord):LongWord;
Description: Mark a region written to the framebuffer and signal the device to take any neccessary actions
Framebuffer The framebuffer device to mark
X The starting column of the mark
Y The starting row of the mark
Width The number of columns to mark
Height The number of rows to mark
Flags The flags used for the transfer (eg FRAMEBUFFER_TRANSFER_DMA)
Return ERROR_SUCCESS if completed or another error code on failure
Note Not all framebuffer devices support mark, returns ERROR_CALL_NOT_IMPLEMENTED if not supported. Devices that support and require mark should set the flag FRAMEBUFFER_FLAG_MARK.


function FramebufferDeviceCommit(Framebuffer:PFramebufferDevice; Address,Size,Flags:LongWord):LongWord;
Description: Commit a region written to the framebuffer and signal the device to take any neccessary actions
Framebuffer The framebuffer device to commit
Address The starting address of the commit
Size The size in bytes of the commit
Flags The flags used for the transfer (eg FRAMEBUFFER_TRANSFER_DMA)
Return ERROR_SUCCESS if completed or another error code on failure
Note Not all framebuffer devices support commit, returns ERROR_CALL_NOT_IMPLEMENTED if not supported. Devices that support and require commit should set the flag FRAMEBUFFER_FLAG_COMMIT.


function FramebufferDeviceGetRect(Framebuffer:PFramebufferDevice; X,Y:LongWord; Buffer:Pointer; Width,Height,Skip,Flags:LongWord):LongWord;
Description: Get a rectangular area of pixels from framebuffer memory to a supplied buffer
Framebuffer The framebuffer device to get from
X The starting column of the get
Y The starting row of the get
Buffer Pointer to a block of memory large enough to hold the pixels in a contiguous block of rows
Width The number of columns to get
Height The number of rows to get
Skip The number of pixels to skip in the buffer after each row (Optional)
Flags The flags for the transfer (eg FRAMEBUFFER_TRANSFER_DMA)
Return ERROR_SUCCESS if completed or another error code on failure
Note Pixel data will be returned in the color format of the framebuffer. The default method assumes that framebuffer memory is DMA coherent and does not require cache cleaning before a DMA read.


function FramebufferDevicePutRect(Framebuffer:PFramebufferDevice; X,Y:LongWord;Buffer:Pointer; Width,Height,Skip,Flags:LongWord):LongWord;
Description: Put a rectangular area of pixels from a supplied buffer to framebuffer memory
Framebuffer The framebuffer device to put to
X The starting column of the put
Y The starting row of the put
Buffer Pointer to a block of memory containing the pixels in a contiguous block of rows
Width The number of columns to put
Height The number of rows to put
Skip The number of pixels to skip in the buffer after each row (Optional)
Flags The flags for the transfer (eg FRAMEBUFFER_TRANSFER_DMA)
Return ERROR_SUCCESS if completed or another error code on failure
Note Caller must ensure pixel data is in the correct color format for the framebuffer. The default method assumes that framebuffer memory is DMA coherent and does not require cache invalidation after a DMA write.


function FramebufferDeviceCopyRect(Framebuffer:PFramebufferDevice; X1,Y1,X2,Y2,Width,Height,Flags:LongWord):LongWord;
Description: Copy a rectangular area of pixels within framebuffer memory
Framebuffer The framebuffer device to copy on
X1 The starting column to copy from
Y1 The starting row to copy from
X2 The starting column to copy to
Y2 The starting row to copy to
Width The number of columns to copy
Height The number of rows to copy
Flags The flags for the transfer (eg FRAMEBUFFER_TRANSFER_DMA)
Return ERROR_SUCCESS if completed or another error code on failure
Note The default method assumes that framebuffer memory is DMA coherent and does not require cache clean/invalidate before or after a DMA read/write.


function FramebufferDeviceFillRect(Framebuffer:PFramebufferDevice; X,Y,Width,Height,Color,Flags:LongWord):LongWord;
Description: Fill a rectangular area of pixels within framebuffer memory
Framebuffer The framebuffer device to fill on
X The starting column of the fill
Y The starting row of the fill
Width The number of columns to fill
Height The number of rows to fill
Color The color to use for the fill
Flags The flags for the transfer (eg FRAMEBUFFER_TRANSFER_DMA)
Return ERROR_SUCCESS if completed or another error code on failure
Note Color must be specified in the correct format for the framebuffer. The default method assumes that framebuffer memory is DMA coherent and does not require cache invalidation after a DMA write.


function FramebufferDeviceGetLine(Framebuffer:PFramebufferDevice; Y:LongWord):Pointer;
Description: Get the address of the start of a row in framebuffer memory
Framebuffer The framebuffer device to get the start address from
Y The row to get the start address of
Return Pointer to the start address of the row or nil on failure


function FramebufferDeviceGetPoint(Framebuffer:PFramebufferDevice; X,Y:LongWord):Pointer;
Description: Get the address of the specified row and column in framebuffer memory
Framebuffer The framebuffer device to get the address from
X The column to get the start address of
Y The row to get the start address of
Return Pointer to the address of the row and column or nil on failure


function FramebufferDeviceWaitSync(Framebuffer:PFramebufferDevice):LongWord;
Description: Wait for the next vertical sync signal from the display hardware
Framebuffer The framebuffer device to wait for
Return ERROR_SUCCESS if completed or another error code on failure
Note Not all framebuffer devices support wait sync, returns ERROR_CALL_NOT_IMPLEMENTED if not supported.

Devices that support wait sync should set the flag FRAMEBUFFER_FLAG_SYNC


function FramebufferDeviceGetOffset(Framebuffer:PFramebufferDevice; var X,Y:LongWord):LongWord;
Description: Get the virtual offset X and Y from a framebuffer device
Framebuffer The framebuffer device to get the offset from
X The X (Column) offset value in pixels returned from the device if successful
Y The Y (Row) offset value in pixels returned from the device if successful
Return ERROR_SUCCESS if completed or another error code on failure
Note X and Y are relative to the virtual buffer and NOT the physical screen (Where applicable)

Not all framebuffer devices support X and/or Y offset
Devices that support offset X should set the flag FRAMEBUFFER_FLAG_OFFSETX
Devices that support offset Y should set the flag FRAMEBUFFER_FLAG_OFFSETY


function FramebufferDeviceSetOffset(Framebuffer:PFramebufferDevice; X,Y:LongWord; Pan:Boolean):LongWord;
Description: Set the virtual offset X and Y of a framebuffer device
Framebuffer The framebuffer device to set the offset for
X The X (Column) offset value in pixels to set
Y The Y (Row) offset value in pixels to set
Pan If True then pan the display without updating the Offset X and/or Y
Return ERROR_SUCCESS if completed or another error code on failure
Note X and Y are relative to the virtual buffer and NOT the physical screen (Where applicable)

Not all framebuffer devices support X and/or Y offset, returns ERROR_CALL_NOT_IMPLEMENTED if not supported
Devices that support offset X should set the flag FRAMEBUFFER_FLAG_OFFSETX
Devices that support offset Y should set the flag FRAMEBUFFER_FLAG_OFFSETY


function FramebufferDeviceGetPalette(Framebuffer:PFramebufferDevice; Palette:PFramebufferPalette):LongWord;
Description: Get the 8 bit color palette from a framebuffer device
Framebuffer The framebuffer device to get the palette from
Palette Pointer to a TFramebufferPalette structure for the palette data
Return ERROR_SUCCESS if completed or another error code on failure
Note Not all framebuffer devices support 8 bit palette, returns ERROR_CALL_NOT_IMPLEMENTED if not supported.


function FramebufferDeviceSetPalette(Framebuffer:PFramebufferDevice; Palette:PFramebufferPalette):LongWord;
Description: Set the 8 bit color palette of a framebuffer device
Framebuffer The framebuffer device to set the palette for
Palette Pointer to a TFramebufferPalette structure for the palette data
Return ERROR_SUCCESS if completed or another error code on failure
Note Not all framebuffer devices support 8 bit palette, returns ERROR_CALL_NOT_IMPLEMENTED if not supported.


function FramebufferDeviceSetBacklight(Framebuffer:PFramebufferDevice; Brightness:LongWord):LongWord;
Description: Set the brightness of the backlight of a framebuffer device
Framebuffer The framebuffer device to set the backlight
Brightness The brightness value to set (Normally 0 to 100)
Return ERROR_SUCCESS if completed or another error code on failure
Note Not all framebuffer devices support set backlight, returns ERROR_CALL_NOT_IMPLEMENTED if not supported. Devices that support set backlight should set the flag FRAMEBUFFER_FLAG_BACKLIGHT.


function FramebufferDeviceGetProperties(Framebuffer:PFramebufferDevice; Properties:PFramebufferProperties):LongWord;
Description: Get the current properties from a framebuffer device
Framebuffer The framebuffer device to get properties from
Properties Pointer to a TFramebufferProperties structure to return
Return ERROR_SUCCESS if completed or another error code on failure


function FramebufferDeviceSetProperties(Framebuffer:PFramebufferDevice; Properties:PFramebufferProperties):LongWord;
Description: Set the current properties for a framebuffer device
Framebuffer The framebuffer device to set properties for
Properties Pointer to a TFramebufferProperties structure containing the properties
Return ERROR_SUCCESS if completed or another error code on failure
Note Changing certain properties may cause the framebuffer to be reallocated


function FramebufferDeviceCheckFlag(Framebuffer:PFramebufferDevice; Flag:LongWord):Boolean;
Description: To be documented
Note None documented


function FramebufferDeviceGetFormat(Framebuffer:PFramebufferDevice):LongWord;
Description: To be documented
Note None documented


function FramebufferDeviceCreate:PFramebufferDevice;
Description: Create a new Framebuffer entry
Return Pointer to new Framebuffer entry or nil if Framebuffer could not be created


function FramebufferDeviceCreateEx(Size:LongWord):PFramebufferDevice;
Description: Create a new Framebuffer entry
Size Size in bytes to allocate for new Framebuffer (Including the Framebuffer entry)
Return Pointer to new Framebuffer entry or nil if Framebuffer could not be created


function FramebufferDeviceDestroy(Framebuffer:PFramebufferDevice):LongWord;
Description: Destroy an existing Framebuffer entry
Note None documented


function FramebufferDeviceRegister(Framebuffer:PFramebufferDevice):LongWord;
Description: Register a new Framebuffer in the Framebuffer table
Note None documented


function FramebufferDeviceDeregister(Framebuffer:PFramebufferDevice):LongWord;
Description: Deregister a Framebuffer from the Framebuffer table
Note None documented


function FramebufferDeviceFind(FramebufferId:LongWord):PFramebufferDevice;
Description: To be documented
Note None documented


function FramebufferDeviceFindByName(const Name:String):PFramebufferDevice; inline;
Description: To be documented
Note None documented


function FramebufferDeviceFindByDescription(const Description:String):PFramebufferDevice; inline;
Description: To be documented
Note None documented


function FramebufferDeviceEnumerate(Callback:TFramebufferEnumerate; Data:Pointer):LongWord;
Description: To be documented
Note None documented


function FramebufferDeviceNotification(Framebuffer:PFramebufferDevice; Callback:TFramebufferNotification; Data:Pointer; Notification,Flags:LongWord):LongWord;
Description: To be documented
Note None documented


RTL framebuffer functions

function SysFramebufferAvailable:Boolean;
Description: Check if a framebuffer device is available
Note None documented


Framebuffer helper functions

function FramebufferDeviceGetCount:LongWord; inline;
Description: Get the current framebuffer device count
Note None documented


function FramebufferDeviceGetDefault:PFramebufferDevice; inline;
Description: Get the current default framebuffer device
Note None documented


function FramebufferDeviceSetDefault(Framebuffer:PFramebufferDevice):LongWord;
Description: Set the current default framebuffer device
Note None documented


function FramebufferDeviceCheck(Framebuffer:PFramebufferDevice):PFramebufferDevice;
Description: Check if the supplied Framebuffer device is in the Framebuffer table
Note None documented


function FramebufferDeviceSwap(Value:LongWord):LongWord; inline;
Description: No longer required (See ColorDefaultToFormat and ColorFormatToDefault)
Note None documented


function FramebufferDepthToString(Depth:LongWord):String;
Description: To be documented
Note None documented


function FramebufferOrderToString(Order:LongWord):String;
Description: To be documented
Note None documented


function FramebufferModeToString(Mode:LongWord):String;
Description: To be documented
Note None documented


function FramebufferRotationToString(Rotation:LongWord):String;
Description: To be documented
Note None documented


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