Difference between revisions of "Unit Console"
From Ultibo.org
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---- | ---- | ||
− | '' | + | |
+ | <div class="toccolours mw-collapsible mw-collapsed" style="border: 1; font-family: arial; padding-top: 20px; padding-bottom: 15px;"> | ||
+ | <div style="font-size: 14px; padding-left: 12px;">'''Console specific constants''' <code> CONSOLE_* </code></div> | ||
+ | <div class="mw-collapsible-content" style="text-align: left; padding-left: 5px;"> | ||
+ | {| class="wikitable" style="font-size: 14px; background: white;" | ||
+ | |- | ||
+ | | <code>CONSOLE_NAME_PREFIX = 'Console';</code> | ||
+ | | Name prefix for Console Devices | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | <br /> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="border: 1; font-family: arial; padding-top: 20px; padding-bottom: 15px;"> | ||
+ | <div style="font-size: 14px; padding-left: 12px;">'''Console device type constants''' <code> CONSOLE_TYPE_* </code></div> | ||
+ | <div class="mw-collapsible-content" style="text-align: left; padding-left: 5px;"> | ||
+ | {| class="wikitable" style="font-size: 14px; background: white;" | ||
+ | |- | ||
+ | | <code>CONSOLE_TYPE_NONE = 0;</code> | ||
+ | | style="width: 50%;"| | ||
+ | |- | ||
+ | | <code>CONSOLE_TYPE_FRAMEBUFFER = 1;</code> | ||
+ | | | ||
+ | |- | ||
+ | | <code>CONSOLE_TYPE_SERIAL = 2;</code> | ||
+ | | | ||
+ | |- | ||
+ | | <code>CONSOLE_TYPE_REMOTE = 3;</code> | ||
+ | | | ||
+ | |- | ||
+ | | <code>CONSOLE_TYPE_LCD = 4;</code> | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | <br /> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="border: 1; font-family: arial; padding-top: 20px; padding-bottom: 15px;"> | ||
+ | <div style="font-size: 14px; padding-left: 12px;">'''Console device state constants''' <code> CONSOLE_STATE_* </code></div> | ||
+ | <div class="mw-collapsible-content" style="text-align: left; padding-left: 5px;"> | ||
+ | {| class="wikitable" style="font-size: 14px; background: white;" | ||
+ | |- | ||
+ | | <code>CONSOLE_STATE_CLOSED = 0;</code> | ||
+ | | style="width: 50%;"| | ||
+ | |- | ||
+ | | <code>CONSOLE_STATE_OPEN = 1;</code> | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | <br /> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="border: 1; font-family: arial; padding-top: 20px; padding-bottom: 15px;"> | ||
+ | <div style="font-size: 14px; padding-left: 12px;">'''Console device flag constants''' <code> CONSOLE_FLAG_* </code></div> | ||
+ | <div class="mw-collapsible-content" style="text-align: left; padding-left: 5px;"> | ||
+ | {| class="wikitable" style="font-size: 14px; background: white;" | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_NONE = $00000000;</code> | ||
+ | | | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_LINE_WRAP = $00000001;</code> | ||
+ | | Wrap long lines to the next line if set | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_DMA_BOX = $00000002;</code> | ||
+ | | Use DMA to draw boxes (Where applicable) | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_DMA_LINE = $00000004;</code> | ||
+ | | Use DMA to draw lines (Where applicable) | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_DMA_FILL = $00000008;</code> | ||
+ | | Use DMA to fill blocks (Where applicable) | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_DMA_CLEAR = $00000010;</code> | ||
+ | | Use DMA to clear blocks (Where applicable) | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_DMA_SCROLL = $00000020;</code> | ||
+ | | Use DMA to scroll blocks (Where applicable) | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_SINGLE_WINDOW = $00000040;</code> | ||
+ | | Console supports only one window (Not multiple) | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_HARDWARE_CURSOR = $00000080;</code> | ||
+ | | Console supports a hardware cursor | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_SINGLE_CURSOR = $00000100;</code> | ||
+ | | Console supports only one cursor (Not one per window) | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_BLINK_CURSOR = $00000200;</code> | ||
+ | | Console supports blinking cursor | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_TEXT_MODE = $00000400;</code> | ||
+ | | Console supports text mode settings | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_TEXT_BLINK = $00000800;</code> | ||
+ | | Console supports blinking text | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_COLOR = $00001000;</code> | ||
+ | | Console supports colors | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_FONT = $00002000;</code> | ||
+ | | Console supports font | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_FULLSCREEN = $00004000;</code> | ||
+ | | Console supports creating a fullscreen window | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_AUTO_SCROLL = $00008000;</code> | ||
+ | | Automatically scroll up on reaching the last line | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_DMA_TEXT = $00010000;</code> | ||
+ | | Use DMA to draw text (Where applicable) | ||
+ | |- | ||
+ | | <code>CONSOLE_FLAG_COLOR_REVERSE = $00020000;</code> | ||
+ | | Console requires colors to be reversed for underlying hardware | ||
+ | |- | ||
+ | |colspan="2"| | ||
+ | |- | ||
+ | |colspan="2"|<code>CONSOLE_FLAG_DMA_MASK = CONSOLE_FLAG_DMA_BOX or CONSOLE_FLAG_DMA_LINE or CONSOLE_FLAG_DMA_FILL or CONSOLE_FLAG_DMA_CLEAR or CONSOLE_FLAG_DMA_SCROLL or CONSOLE_FLAG_DMA_TEXT;</code> | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | <br /> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="border: 1; font-family: arial; padding-top: 20px; padding-bottom: 15px;"> | ||
+ | <div style="font-size: 14px; padding-left: 12px;">'''Console device mode constants''' <code> CONSOLE_MODE_* </code></div> | ||
+ | <div class="mw-collapsible-content" style="text-align: left; padding-left: 5px;"> | ||
+ | {| class="wikitable" style="font-size: 14px; background: white;" | ||
+ | |- | ||
+ | | <code>CONSOLE_MODE_NONE = 0;</code> | ||
+ | | style="width: 50%;"| | ||
+ | |- | ||
+ | | <code>CONSOLE_MODE_PIXEL = 1;</code> | ||
+ | | | ||
+ | |- | ||
+ | | <code>CONSOLE_MODE_CHARACTER = 2;</code> | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | <br /> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="border: 1; font-family: arial; padding-top: 20px; padding-bottom: 15px;"> | ||
+ | <div style="font-size: 14px; padding-left: 12px;">'''Console window ignature constants''' <code> WINDOW_SIGNATURE_* </code></div> | ||
+ | <div class="mw-collapsible-content" style="text-align: left; padding-left: 5px;"> | ||
+ | {| class="wikitable" style="font-size: 14px; background: white;" | ||
+ | |- | ||
+ | | <code>WINDOW_SIGNATURE = $DE3A5C04;</code> | ||
+ | | style="width: 50%;"| | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | <br /> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="border: 1; font-family: arial; padding-top: 20px; padding-bottom: 15px;"> | ||
+ | <div style="font-size: 14px; padding-left: 12px;">'''Console window state constants''' <code> WINDOW_STATE_* </code></div> | ||
+ | <div class="mw-collapsible-content" style="text-align: left; padding-left: 5px;"> | ||
+ | {| class="wikitable" style="font-size: 14px; background: white;" | ||
+ | |- | ||
+ | | <code>WINDOW_STATE_INVISIBLE = 0;</code> | ||
+ | | style="width: 50%;"| | ||
+ | |- | ||
+ | | <code>WINDOW_STATE_VISIBLE = 1;</code> | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | <br /> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="border: 1; font-family: arial; padding-top: 20px; padding-bottom: 15px;"> | ||
+ | <div style="font-size: 14px; padding-left: 12px;">'''Console window mode constants''' <code> WINDOW_MODE_* </code></div> | ||
+ | <div class="mw-collapsible-content" style="text-align: left; padding-left: 5px;"> | ||
+ | {| class="wikitable" style="font-size: 14px; background: white;" | ||
+ | |- | ||
+ | | <code>WINDOW_MODE_NONE = 0;</code> | ||
+ | | style="width: 50%;"| | ||
+ | |- | ||
+ | | <code>WINDOW_MODE_TEXT = 1;</code> | ||
+ | | | ||
+ | |- | ||
+ | | <code>WINDOW_MODE_GRAPHICS = 2;</code> | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | <br /> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="border: 1; font-family: arial; padding-top: 20px; padding-bottom: 15px;"> | ||
+ | <div style="font-size: 14px; padding-left: 12px;">'''Console window flag constants''' <code> WINDOW_FLAG_* </code></div> | ||
+ | <div class="mw-collapsible-content" style="text-align: left; padding-left: 5px;"> | ||
+ | {| class="wikitable" style="font-size: 14px; background: white;" | ||
+ | |- | ||
+ | | <code>WINDOW_FLAG_NONE = $00000000;</code> | ||
+ | | | ||
+ | |- | ||
+ | | <code>WINDOW_FLAG_LINE_WRAP = $00000001;</code> | ||
+ | | Wrap long lines to the next line if set | ||
+ | |- | ||
+ | | <code>WINDOW_FLAG_BUFFERED = $00000002;</code> | ||
+ | | Buffer output for scroll back and redraw | ||
+ | |- | ||
+ | | <code>WINDOW_FLAG_FULLSCREEN = $00000004;</code> | ||
+ | | Window occupies the full screen | ||
+ | |- | ||
+ | | <code>WINDOW_FLAG_AUTO_SCROLL = $00000008;</code> | ||
+ | | Automatically scroll up on reaching the last line | ||
+ | |- | ||
+ | | <code>WINDOW_FLAG_CHARACTER = $00000010;</code> | ||
+ | | Console for this Window is character mode only | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | <br /> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="border: 1; font-family: arial; padding-top: 20px; padding-bottom: 15px;"> | ||
+ | <div style="font-size: 14px; padding-left: 12px;">'''Console cursor mode constants''' <code> CURSOR_MODE_* </code></div> | ||
+ | <div class="mw-collapsible-content" style="text-align: left; padding-left: 5px;"> | ||
+ | {| class="wikitable" style="font-size: 14px; background: white;" | ||
+ | |- | ||
+ | | <code>CURSOR_MODE_INSERT = 0;</code> | ||
+ | | style="width: 50%;"| | ||
+ | |- | ||
+ | | <code>CURSOR_MODE_OVERWRITE = 1;</code> | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | <br /> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="border: 1; font-family: arial; padding-top: 20px; padding-bottom: 15px;"> | ||
+ | <div style="font-size: 14px; padding-left: 12px;">'''Framebuffer console specific constants''' <code> FRAMEBUFFER_CONSOLE_* </code></div> | ||
+ | <div class="mw-collapsible-content" style="text-align: left; padding-left: 5px;"> | ||
+ | {| class="wikitable" style="font-size: 14px; background: white;" | ||
+ | |- | ||
+ | |colspan="2"|<code>FRAMEBUFFER_CONSOLE_TITLE = 'Ultibo Core (Release: ' + ULTIBO_RELEASE_NAME + ' Version: ' + ULTIBO_RELEASE_VERSION + ' Date: ' + ULTIBO_RELEASE_DATE + ')';</code> | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | <br /> | ||
=== Type definitions === | === Type definitions === |
Revision as of 06:31, 25 November 2016
Return to Unit Reference
Description
To be documented
Constants
Console specific constants
CONSOLE_*
CONSOLE_NAME_PREFIX = 'Console';
|
Name prefix for Console Devices |
Console device type constants
CONSOLE_TYPE_*
CONSOLE_TYPE_NONE = 0;
|
|
CONSOLE_TYPE_FRAMEBUFFER = 1;
|
|
CONSOLE_TYPE_SERIAL = 2;
|
|
CONSOLE_TYPE_REMOTE = 3;
|
|
CONSOLE_TYPE_LCD = 4;
|
Console device state constants
CONSOLE_STATE_*
CONSOLE_STATE_CLOSED = 0;
|
|
CONSOLE_STATE_OPEN = 1;
|
Console device flag constants
CONSOLE_FLAG_*
CONSOLE_FLAG_NONE = $00000000;
|
|
CONSOLE_FLAG_LINE_WRAP = $00000001;
|
Wrap long lines to the next line if set |
CONSOLE_FLAG_DMA_BOX = $00000002;
|
Use DMA to draw boxes (Where applicable) |
CONSOLE_FLAG_DMA_LINE = $00000004;
|
Use DMA to draw lines (Where applicable) |
CONSOLE_FLAG_DMA_FILL = $00000008;
|
Use DMA to fill blocks (Where applicable) |
CONSOLE_FLAG_DMA_CLEAR = $00000010;
|
Use DMA to clear blocks (Where applicable) |
CONSOLE_FLAG_DMA_SCROLL = $00000020;
|
Use DMA to scroll blocks (Where applicable) |
CONSOLE_FLAG_SINGLE_WINDOW = $00000040;
|
Console supports only one window (Not multiple) |
CONSOLE_FLAG_HARDWARE_CURSOR = $00000080;
|
Console supports a hardware cursor |
CONSOLE_FLAG_SINGLE_CURSOR = $00000100;
|
Console supports only one cursor (Not one per window) |
CONSOLE_FLAG_BLINK_CURSOR = $00000200;
|
Console supports blinking cursor |
CONSOLE_FLAG_TEXT_MODE = $00000400;
|
Console supports text mode settings |
CONSOLE_FLAG_TEXT_BLINK = $00000800;
|
Console supports blinking text |
CONSOLE_FLAG_COLOR = $00001000;
|
Console supports colors |
CONSOLE_FLAG_FONT = $00002000;
|
Console supports font |
CONSOLE_FLAG_FULLSCREEN = $00004000;
|
Console supports creating a fullscreen window |
CONSOLE_FLAG_AUTO_SCROLL = $00008000;
|
Automatically scroll up on reaching the last line |
CONSOLE_FLAG_DMA_TEXT = $00010000;
|
Use DMA to draw text (Where applicable) |
CONSOLE_FLAG_COLOR_REVERSE = $00020000;
|
Console requires colors to be reversed for underlying hardware |
CONSOLE_FLAG_DMA_MASK = CONSOLE_FLAG_DMA_BOX or CONSOLE_FLAG_DMA_LINE or CONSOLE_FLAG_DMA_FILL or CONSOLE_FLAG_DMA_CLEAR or CONSOLE_FLAG_DMA_SCROLL or CONSOLE_FLAG_DMA_TEXT;
|
Console device mode constants
CONSOLE_MODE_*
CONSOLE_MODE_NONE = 0;
|
|
CONSOLE_MODE_PIXEL = 1;
|
|
CONSOLE_MODE_CHARACTER = 2;
|
Console window ignature constants
WINDOW_SIGNATURE_*
WINDOW_SIGNATURE = $DE3A5C04;
|
Console window state constants
WINDOW_STATE_*
WINDOW_STATE_INVISIBLE = 0;
|
|
WINDOW_STATE_VISIBLE = 1;
|
Console window mode constants
WINDOW_MODE_*
WINDOW_MODE_NONE = 0;
|
|
WINDOW_MODE_TEXT = 1;
|
|
WINDOW_MODE_GRAPHICS = 2;
|
Console window flag constants
WINDOW_FLAG_*
WINDOW_FLAG_NONE = $00000000;
|
|
WINDOW_FLAG_LINE_WRAP = $00000001;
|
Wrap long lines to the next line if set |
WINDOW_FLAG_BUFFERED = $00000002;
|
Buffer output for scroll back and redraw |
WINDOW_FLAG_FULLSCREEN = $00000004;
|
Window occupies the full screen |
WINDOW_FLAG_AUTO_SCROLL = $00000008;
|
Automatically scroll up on reaching the last line |
WINDOW_FLAG_CHARACTER = $00000010;
|
Console for this Window is character mode only |
Console cursor mode constants
CURSOR_MODE_*
CURSOR_MODE_INSERT = 0;
|
|
CURSOR_MODE_OVERWRITE = 1;
|
Framebuffer console specific constants
FRAMEBUFFER_CONSOLE_*
FRAMEBUFFER_CONSOLE_TITLE = 'Ultibo Core (Release: ' + ULTIBO_RELEASE_NAME + ' Version: ' + ULTIBO_RELEASE_VERSION + ' Date: ' + ULTIBO_RELEASE_DATE + ')';
|
Type definitions
To be documented
Public variables
To be documented
Function declarations
Initialization functions
procedure ConsoleInit;
Description: To be documented
Note | None documented |
---|
Console functions
function ConsoleDeviceOpen(Console:PConsoleDevice):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceClose(Console:PConsoleDevice):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceClear(Console:PConsoleDevice; Color:LongWord):LongWord;
Description: To be documented
Note | Color must be specified in the default color format (See COLOR_FORMAT_DEFAULT) |
---|
function ConsoleDeviceClose(Console:PConsoleDevice):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceScroll(Console:PConsoleDevice; X1,Y1,X2,Y2,Count,Direction:LongWord):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceDrawBox(Console:PConsoleDevice; X1,Y1,X2,Y2,Color,Width:LongWord):LongWord;
Description: To be documented
Note | Color must be specified in the default color format (See COLOR_FORMAT_DEFAULT) |
---|
function ConsoleDeviceDrawLine(Console:PConsoleDevice; X1,Y1,X2,Y2,Color,Width:LongWord):LongWord;
Description: To be documented
Note | Color must be specified in the default color format (See COLOR_FORMAT_DEFAULT) |
---|
function ConsoleDeviceDrawChar(Console:PConsoleDevice; Handle:TFontHandle; Ch:Char; X,Y,Forecolor,Backcolor:LongWord):LongWord;
Description: To be documented
Note | Forecolor and Backcolor must be specified in the default color format (See COLOR_FORMAT_DEFAULT) |
---|
function ConsoleDeviceDrawText(Console:PConsoleDevice; Handle:TFontHandle; const Text:String; X,Y,Forecolor,Backcolor,Len:LongWord):LongWord;
Description: To be documented
Note | Forecolor and Backcolor must be specified in the default color format (See COLOR_FORMAT_DEFAULT) |
---|
function ConsoleDeviceDrawPixel(Console:PConsoleDevice; X,Y,Color:LongWord):LongWord;
Description: To be documented
Note | Color must be specified in the default color format (See COLOR_FORMAT_DEFAULT) |
---|
function ConsoleDeviceDrawBlock(Console:PConsoleDevice; X1,Y1,X2,Y2,Color:LongWord):LongWord;
Description: To be documented
Note | Color must be specified in the default color format (See COLOR_FORMAT_DEFAULT) |
---|
function ConsoleDeviceDrawImage(Console:PConsoleDevice; X,Y:LongWord; Buffer:Pointer; Width,Height,Format,Skip:LongWord):LongWord;
Description: To be documented
Skip | The number of pixels to skip in the buffer after each row (Optional) |
---|
function ConsoleDeviceDrawWindow(Console:PConsoleDevice; Handle:TWindowHandle):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceGetPixel(Console:PConsoleDevice; X,Y:LongWord; var Color:LongWord):LongWord;
Description: To be documented
Note | Color is returned in the default color format (See COLOR_FORMAT_DEFAULT) |
---|
function ConsoleDeviceGetImage(Console:PConsoleDevice; X,Y:LongWord; Buffer:Pointer; Width,Height,Format,Skip:LongWord):LongWord;
Description: To be documented
Skip | The number of pixels to skip in the buffer after each row (Optional) |
---|
function ConsoleDevicePutText(Console:PConsoleDevice; Handle:TFontHandle; const Source,Dest:TConsolePoint; Buffer:PConsoleChar; Width,Height,Skip:LongWord):LongWord;
Description: Output a rectangular area of text to a console device
Console | The console device to output to |
---|---|
Source | The X and Y point in the source buffer to copy text from (Characters) |
Dest | The X and Y point on the console device to copy text to (Pixels for CONSOLE_MODE_PIXEL / Characters for CONSOLE_MODE_CHARACTER) |
Buffer | A pointer to a buffer of TConsoleChar structures which represent rows of text |
Width | The width of the area to be output (Characters) |
Height | The height of the area to be output (Characters) |
Skip | The number of characters to skip in the buffer after each row (Optional) |
Return | ERROR_SUCCESS if completed or another error code on failure |
Note | Source, Width, Heigth and Skip are based on character rows and columns not screen pixels |
function ConsoleDeviceCopyImage(Console:PConsoleDevice; const Source,Dest:TConsolePoint; Width,Height:LongWord):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceGetPosition(Console:PConsoleDevice; Position:LongWord; var X1,Y1,X2,Y2:LongWord):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceGetProperties(Console:PConsoleDevice; Properties:PConsoleProperties):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceCheckFlag(Console:PConsoleDevice; Flag:LongWord):Boolean;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceGetMode(Console:PConsoleDevice):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceGetState(Console:PConsoleDevice):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceCreate:PConsoleDevice;
Description: Create a new Console entry
Return | Pointer to new Console entry or nil if Console could not be created |
---|
function ConsoleDeviceCreateEx(Size:LongWord):PConsoleDevice;
Description: Create a new Console entry
Size | Size in bytes to allocate for new Console (Including the Console entry) |
---|---|
Return | Pointer to new Console entry or nil if Console could not be created |
function ConsoleDeviceDestroy(Console:PConsoleDevice):LongWord;
Description: Destroy an existing Console entry
Note | None documented |
---|
function ConsoleDeviceRegister(Console:PConsoleDevice):LongWord;
Description: Register a new Console in the Console table
Note | None documented |
---|
function ConsoleDeviceDeregister(Console:PConsoleDevice):LongWord;
Description: Deregister a Console from the Console table
Note | None documented |
---|
function ConsoleDeviceFind(ConsoleId:LongWord):PConsoleDevice;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceFindByDevice(Device:PDevice):PConsoleDevice;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceFindByName(const Name:String):PConsoleDevice; inline;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceFindByDescription(const Description:String):PConsoleDevice; inline;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceEnumerate(Callback:TConsoleEnumerate; Data:Pointer):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleDeviceNotification(Console:PConsoleDevice; Callback:TConsoleNotification; Data:Pointer; Notification,Flags:LongWord):LongWord;
Description: To be documented
Note | None documented |
---|
Text console functions
function ConsoleWindowCreate(Console:PConsoleDevice; Position:LongWord; Default:Boolean):TWindowHandle;
Description: Create a new Console window
Console | The console device to create the new window on |
---|---|
Position | The console position to create the new window at (eg CONSOLE_POSITION_FULL) |
Return | Handle to new Console window or INVALID_HANDLE_VALUE if Console window could not be created |
function ConsoleWindowCreateEx(Console:PConsoleDevice; Font:TFontHandle; Size,State,Mode,Position:LongWord; Default:Boolean):TWindowHandle;
Description: Create a new Console window
Console | The console device to create the new window on |
---|---|
Font | The handle of the default font for the new console window |
Size | The size in bytes to allocate for the new window entry (Defaults to SizeOf(TConsoleWindow)) |
State | Handle to new Console window or INVALID_HANDLE_VALUE if Console window could not be created |
Mode | The mode of the new console window (Normally WINDOW_MODE_TEXT) |
Position | The console position to create the new window at (eg CONSOLE_POSITION_FULL) |
Return | Handle to new Console window or INVALID_HANDLE_VALUE if Console window could not be created |
function ConsoleWindowDestroy(Handle:TWindowHandle):LongWord;
Description: Close and Destroy an existing console window
Handle | The handle of the window to destroy |
---|---|
Return | ERROR_SUCCESS if completed or another error code on failure |
function ConsoleWindowShow(Handle:TWindowHandle):LongWord;
Description: Make an existing console window visible and show it on screen
Handle | The handle of the window to show |
---|---|
Return | ERROR_SUCCESS if completed or another error code on failure |
function ConsoleWindowHide(Handle:TWindowHandle):LongWord;
Description: Make an existing console window invisible and hide it on screen
Handle | The handle of the window to hide |
---|---|
Return | ERROR_SUCCESS if completed or another error code on failure |
function ConsoleWindowFind(Console:PConsoleDevice; Position:LongWord):TWindowHandle;
Description: Find an existing console window in the position specified
Console | The console device to find the window on |
---|---|
Position | The window position to find (eg CONSOLE_POSITION_FULL) |
Return | The handle of the existing window or INVALID_HANDLE_VALUE if not found |
function ConsoleWindowEnumerate(Console:PConsoleDevice; Callback:TConsoleWindowEnumerate; Data:Pointer):LongWord;
Description: Enumerate existing console windows on the specified console device
Console | The console device to enumerate windows for |
---|---|
Callback | The function to call for each window enumerated |
Data | A pointer to private data to be passed to the callback (Optional) |
Return | ERROR_SUCCESS if completed or another error code on failure |
function ConsoleWindowCheckFlag(Handle:TWindowHandle; Flag:LongWord):Boolean;
Description: Check an existing console window to determine if a flag is set or not
Handle | The handle of the window to check |
---|---|
Flag | The window flag to check for (eg WINDOW_FLAG_LINE_WRAP") |
Return | True if the flag is set, False if not set |
function ConsoleWindowGetMode(Handle:TWindowHandle):LongWord;
Description: Get the window mode of an existing console window
Handle | The handle of the window to get the mode for |
---|---|
Return | The window mode (eg WINDOW_MODE_TEXT) |
function ConsoleWindowGetState(Handle:TWindowHandle):LongWord;
function ConsoleWindowCreate(Console:PConsoleDevice; Position:LongWord; Default:Boolean):TWindowHandle;
Description: Get the window state of an existing console window
Handle | The handle of the window to get the state for |
---|---|
Return | The window state (eg WINDOW_STATE_INVISIBLE) |
function ConsoleWindowGetPosition(Handle:TWindowHandle):LongWord;
Description: Get the position of an existing console window
Handle | The handle of the window to get the position for |
---|---|
Return | The window position (eg CONSOLE_POSITION_FULL) |
function ConsoleWindowSetPosition(Handle:TWindowHandle; Position:LongWord):LongWord;
Description: Set the position of an existing console window
Handle | The handle of the window to set the position for |
---|---|
Position | The new window position to set |
Return | ERROR_SUCCESS if completed or another error code on failure |
Note | The function will return ERROR_INVALID_PARAMETER if another window exists at the position |
function ConsoleWindowGetProperties(Handle:TWindowHandle; Properties:PWindowProperties):LongWord;
Description: Get the properties for the specified console window
Handle | The handle of the window to get the properties from |
---|---|
Properties | Pointer to a TWindowProperties structure to fill in |
Return | ERROR_SUCCESS if completed or another error code on failure |
function ConsoleWindowGetMinX(Handle:TWindowHandle):LongWord;
Description: Get the current minimum X of the window viewport for an existing console window
Handle | The handle of the window to get MinX for |
---|---|
Return | The minimum X value for the current window viewport |
Note | For Text Console functions, X is based on character columns not screen pixels |
function ConsoleWindowGetMinY(Handle:TWindowHandle):LongWord;
Description: Get the current minimum Y of the window viewport for an existing console window
Handle | The handle of the window to get MinY for |
---|---|
Return | The minimum Y value for the current window viewport |
Note | For Text Console functions, Y is based on character rows not screen pixels |
function ConsoleWindowGetMaxX(Handle:TWindowHandle):LongWord;
Description: Get the current maximum X of the window viewport for an existing console window
Handle | The handle of the window to get MaxX for |
---|---|
Return | The maximum X value for the current window viewport |
Note | For Text Console functions, X is based on character columns not screen pixels |
function ConsoleWindowGetMaxY(Handle:TWindowHandle):LongWord;
Description: Get the current maximum Y of the window viewport for an existing console window
Handle | The handle of the window to get MaxY for |
---|---|
Return | The maximum Y value for the current window viewport |
Note | For Text Console functions, Y is based on character rows not screen pixels |
function ConsoleWindowGetRect(Handle:TWindowHandle):TConsoleRect; inline;
Description: Get the rectangle X1,Y1,X2,Y2 of the window viewport for an existing console window
Handle | The handle of the window to get the rectangle for |
---|---|
Return | The rectangle of the current window viewport |
Note | For Text Console functions, Rect is based on character rows and columns not screen pixels |
function ConsoleWindowSetRect(Handle:TWindowHandle; const ARect:TConsoleRect):LongWord; inline;
Description: Set the rectangle X1,Y1,X2,Y2 of the window viewport for an existing console window
Handle | The handle of the window to set the rectangle for |
---|---|
Rect | The rectangle to set for the window viewport |
Return | ERROR_SUCCESS if completed or another error code on failure |
Note | For Text Console functions, Rect is based on character rows and columns not screen pixels |
function ConsoleWindowResetRect(Handle:TWindowHandle):LongWord; inline;
Description: Reset the window viewport for an existing console window to the maximum size
Handle | The handle of the window to reset the viewport for |
---|---|
Return | ERROR_SUCCESS if completed or another error code on failure |
function ConsoleWindowGetViewport(Handle:TWindowHandle; var X1,Y1,X2,Y2:LongWord):LongWord;
Description: Get the X1,Y1,X2,Y2 of the window viewport for an existing console window
Handle | The handle of the window to get the viewport for |
---|---|
X1 | The left edge of the current viewport |
Y1 | The top edge of the current viewport |
X2 | The right edge of the current viewport |
Y2 | The bottom edge of the current viewport |
Return | ERROR_SUCCESS if completed or another error code on failure |
Note | For Text Console functions, Viewport is based on character rows and columns not screen pixels |
function ConsoleWindowSetViewport(Handle:TWindowHandle; X1,Y1,X2,Y2:LongWord):LongWord;
Description: Set the X1,Y1,X2,Y2 of the window viewport for an existing console window
Handle | The handle of the window to get the viewport for |
---|---|
X1 | The left edge of the window viewport |
Y1 | The top edge of the window viewport |
X2 | The right edge of the window viewport |
Y2 | The bottom edge of the window viewport |
Return | ERROR_SUCCESS if completed or another error code on failure |
Note | For Text Console functions, Viewport is based on character rows and columns not screen pixels |
function ConsoleWindowResetViewport(Handle:TWindowHandle):LongWord;
Description: Reset the window viewport for an existing console window to the maximum size
Handle | The handle of the window to reset the viewport for |
---|---|
Return | ERROR_SUCCESS if completed or another error code on failure} |
function ConsoleWindowGetX(Handle:TWindowHandle):LongWord;
Description: Get the current X (Column) position of an existing console window
Handle | The handle of the window to get X for |
---|---|
Return | The X value for the window |
Note | For Text Console functions, X is based on character columns not screen pixels |
function ConsoleWindowSetX(Handle:TWindowHandle; X:LongWord):LongWord;
Description: Set the current X (Column) position of an existing console window
Handle | The handle of the window to set X for |
---|---|
X | The new X value to set |
Return | ERROR_SUCCESS if completed or another error code on failure |
Note | For Text Console functions, X is based on character columns not screen pixels |
function ConsoleWindowGetY(Handle:TWindowHandle):LongWord;
Description: Get the current Y (Row) position of an existing console window
Handle | The handle of the window to get Y for |
---|---|
Return | The Y value for the window |
Note | For Text Console functions, Y is based on character rows not screen pixels |
function ConsoleWindowSetY(Handle:TWindowHandle; Y:LongWord):LongWord;
Description: Set the current Y (Row) position of an existing console window
Handle | The handle of the window to set Y for |
---|---|
Y | The new Y value to set |
Return | ERROR_SUCCESS if completed or another error code on failure |
Note | For Text Console functions, Y is based on character rows not screen pixels |
function ConsoleWindowGetXY(Handle:TWindowHandle; var X,Y:LongWord):LongWord;
Description: Get the current X and Y positions of an existing console window
Handle | The handle of the window to get X and Y for |
---|---|
X | The returned X value |
Y | The returned Y value |
Return | ERROR_SUCCESS if completed or another error code on failure |
Note | For Text Console functions, X and Y are based on character rows and columns not screen pixels |
function ConsoleWindowSetXY(Handle:TWindowHandle; X,Y:LongWord):LongWord;
Description: Set the current X and Y positions of an existing console window
Handle | The handle of the window to set X and Y for |
---|---|
X | The new X value |
Y | The new Y value |
Return | ERROR_SUCCESS if completed or another error code on failure |
Note | For Text Console functions, X and Y are based on character rows and columns not screen pixels |
function ConsoleWindowGetPoint(Handle:TWindowHandle):TConsolePoint;
Description: Get the point X,Y of an existing console window
Handle | The handle of the window to get the point for |
---|---|
Return | The current point of the window |
Note | For Text Console functions, Point is based on character rows and columns not screen pixels |
function ConsoleWindowSetPoint(Handle:TWindowHandle; const APoint:TConsolePoint):LongWord;
Description: Set the point X,Y of an existing console window
Handle | The handle of the window to set the point for |
---|---|
Point | The new point to set for the window |
Return | ERROR_SUCCESS if completed or another error code on failure |
Note | For Text Console functions, Point is based on character rows and columns not screen pixels |
function ConsoleWindowGetCols(Handle:TWindowHandle):LongWord;
Description: Get the current columns of the window viewport for an existing console window
Handle | The handle of the window to get columns for |
---|---|
Return | The columns value for the current window viewport |
Note | For Text Console functions, Columns is based on character columns not screen pixels |
function ConsoleWindowGetRows(Handle:TWindowHandle):LongWord;
Description: Get the current rows of the window viewport for an existing console window
Handle | The handle of the window to get rows for |
---|---|
Return | The rows value for the current window viewport |
Note | For Text Console functions, Rows is based on character rows not screen pixels |
function ConsoleWindowGetWidth(Handle:TWindowHandle):LongWord;
Description: Get the absolute width of an existing console window
Handle | The handle of the window to get the width for |
---|---|
Return | The absolute width of the window |
Note | For Text Console functions, Width is based on character columns not screen pixels |
function ConsoleWindowGetHeight(Handle:TWindowHandle):LongWord;
Description: Get the absolute height of an existing console window
Handle | The handle of the window to get the height for |
---|---|
Return | The absolute height of the window |
Note | For Text Console functions, Height is based on character rows not screen pixels |
function ConsoleWindowGetFormat(Handle:TWindowHandle):LongWord;
Description: Get the color format of an existing console window
Handle | The handle of the window to get the format for |
---|---|
Return | The color format of the window (eg COLOR_FORMAT_ARGB32) |
function ConsoleWindowGetForecolor(Handle:TWindowHandle):LongWord;
Description: Get the current foreground color of an existing console window
Handle | The handle of the window to get the foreground color for |
---|---|
Return | The foreground color of the window (eg COLOR_WHITE) |
function ConsoleWindowSetForecolor(Handle:TWindowHandle; Color:LongWord):LongWord;
Description: Set the current foreground color of an existing console window
Handle | The handle of the window to set the foreground color for |
---|---|
Color | The foreground color to set (eg COLOR_WHITE) |
Return | ERROR_SUCCESS if completed or another error code on failure |
function ConsoleWindowGetBackcolor(Handle:TWindowHandle):LongWord;
Description: Get the current background color of an existing console window
Handle | The handle of the window to get the background color for |
---|---|
Return | The background color of the window (eg COLOR_BLACK) |
function ConsoleWindowSetBackcolor(Handle:TWindowHandle; Color:LongWord):LongWord;
Description: Set the current background color of an existing console window
Handle | The handle of the window to set the background color for |
---|---|
Color | The background color to set (eg COLOR_BLACK) |
Return | ERROR_SUCCESS if completed or another error code on failure |
function ConsoleWindowGetFont(Handle:TWindowHandle):TFontHandle;
Description: Get the default font of an existing console window
Handle | The handle of the window to get the default font for |
---|---|
Return | The font handle of the default font or INVALID_HANDLE_VALUE on error |
function ConsoleWindowSetFont(Handle:TWindowHandle; Font:TFontHandle):LongWord;
Description: Set the default font of an existing console window
Handle | The handle of the window to set the default font for |
---|---|
Font | The font handle of the default font to set |
Return | ERROR_SUCCESS if completed or another error code on failure |
Note | For Text Console windows, setting the font also clears the window |
function ConsoleWindowGetCursorXY(Handle:TWindowHandle; var X,Y:LongWord):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleWindowSetCursorXY(Handle:TWindowHandle; X,Y:LongWord):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleWindowGetCursorBlink(Handle:TWindowHandle):Boolean;
Description: To be documented
Note | None documented |
---|
function ConsoleWindowSetCursorBlink(Handle:TWindowHandle; CursorBlink:Boolean):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleWindowGetCursorState(Handle:TWindowHandle):TCursorState;
Description: To be documented
Note | None documented |
---|
function ConsoleWindowSetCursorState(Handle:TWindowHandle; CursorState:TCursorState):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleWindowCursorOn(Handle:TWindowHandle):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleWindowCursorOff(Handle:TWindowHandle):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleWindowCursorMove(Handle:TWindowHandle; X,Y:LongWord):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleWindowCursorBlink(Handle:TWindowHandle; Enabled:Boolean):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleWindowScrollUp(Handle:TWindowHandle; Row,Lines:LongWord):LongWord;
Description: To be documented
Note | Row is the starting row (Y) for the scroll up, all rows from top plus Lines down to Row will be scrolled up. Lines is the number of character lines to scroll up, Lines number of rows at the top will be discarded. The starting Row will be blanked with the background color. |
---|
function ConsoleWindowScrollDown(Handle:TWindowHandle; Row,Lines:LongWord):LongWord;
Description: To be documented
Note | Row is the starting row (Y) for the scroll down, all rows from bottom minus Lines up to Row will be scrolled down. Lines is the number of character lines to scroll down, Lines number of rows at the bottom will be discarded. The starting Row will be blanked with the background color. |
---|
function ConsoleWindowScrollLeft(Handle:TWindowHandle; Row,Col,Lines,Chars:LongWord):LongWord;
Description: To be documented
Row | Row is the starting row (Y) for the scroll left, all rows from Row down to Row + Lines will be scrolled left |
---|---|
Lines | Lines is the number of rows to scroll left, all rows from Row down to Row + Lines will be scrolled left |
Col | Col is the starting column (X) for the scroll left, all cols from left plus Chars to Col with be scrolled left |
Char | Chars is the number of characters to scroll left, Chars number of columnss at the left will be discarded |
Note | The starting Col will be blanked with the background color |
function ConsoleWindowScrollRight(Handle:TWindowHandle; Row,Col,Lines,Chars:LongWord):LongWord;
Description: To be documented
Row | Row is the starting row (Y) for the scroll right, all rows from Row down to Row + Lines will be scrolled right |
---|---|
Lines | Lines is the number of rows to scroll right, all rows from Row down to Row + Lines will be scrolled right |
Col | Col is the starting column (X) for the scroll right, all rows from right minus Chars to Col will be scrolled right |
Char | Chars is the number of characters to scroll right, Chars number of columns at the right will be discarded |
Note | The starting Col will be blanked with the background color |
function ConsoleWindowClear(Handle:TWindowHandle):LongWord;
Description: Clear the current viewport of an existing console window
Handle | The handle of the window to clear |
---|---|
Return | ERROR_SUCCESS if completed or another error code on failure |
function ConsoleWindowClearEx(Handle:TWindowHandle; X1,Y1,X2,Y2:LongWord; Cursor:Boolean):LongWord;
Description: Clear part of the the current viewport of an existing console window
Handle | The handle of the window to clear |
---|---|
X1 | The left edge of the area to clear (relative to current viewport) |
Y1 | The top edge of the area to clear (relative to current viewport) |
X2 | The right edge of the area to clear (relative to current viewport) |
Y2 | The bottom edge of the area to clear (relative to current viewport) |
Cursor | If True update the cursor position after clearing |
Return | ERROR_SUCCESS if completed or another error code on failure |
Note | For Text Console functions, Window is based on screen character rows and columns not screen pixels |
function ConsoleWindowWrite(Handle:TWindowHandle; const AText:String):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleWindowWriteEx(Handle:TWindowHandle; const AText:String; X,Y:LongWord; Forecolor,Backcolor:LongWord):LongWord;
Description: To be documented
Note | For Text Console functions, X and Y are based on screen character rows and columns not screen pixels |
---|
function ConsoleWindowWriteLn(Handle:TWindowHandle; const AText:String):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleWindowWriteLnEx(Handle:TWindowHandle; const AText:String; X,Y:LongWord; Forecolor,Backcolor:LongWord):LongWord;
Description: To be documented
Note | For Text Console functions, X and Y are based on character rows and columns not screen pixels |
---|
function ConsoleWindowWriteChr(Handle:TWindowHandle; AChr:Char):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleWindowWriteChrEx(Handle:TWindowHandle; AChr:Char; X,Y:LongWord; Forecolor,Backcolor:LongWord):LongWord;
Description: To be documented
Note | For Text Console functions, X and Y are based on character rows and columns not screen pixels |
---|
function ConsoleWindowOutput(Handle:TWindowHandle; const Source,Dest:TConsolePoint; Buffer:PConsoleChar; Width,Height,Skip:LongWord):LongWord;
Description: Output a rectangular area of text to a console window
Handle | The console window to output to |
---|---|
Source | The X and Y point in the source buffer to copy text from (Characters) |
Dest | The X and Y point on the console window to copy text to (Characters) |
Buffer | A pointer to a buffer of TConsoleChar structures which represent rows of text |
Width | The width of the area to be output (Characters) |
Height | The height of the area to be output (Characters) |
Skip | The number of characters to skip in the buffer after each row (Optional) |
Return | ERROR_SUCCESS if completed or another error code on failure |
Note | For Text Console functions, Source, Dest, Width, Height and Skip are based on character rows and columns not screen. |
CRT console functions
procedure ConsoleAssignCrt(var F:Text);
Description: Compatible with RTL Crt unit function AssignCrt
procedure ConsoleClrEol;
Description: Compatible with RTL Crt unit function ClrEol
procedure ConsoleClrScr;
Description: Compatible with RTL Crt unit function ClrScr
procedure ConsoleDelay(MS:Word);
Description: Compatible with RTL Crt unit function Delay
procedure ConsoleDelLine;
Description: Compatible with RTL Crt unit function DelLine
procedure ConsoleGotoXY(X,Y:Integer);
Description: Compatible with RTL Crt unit function GotoXY
See | http://www.freepascal.org/docs-html-3.0.0/rtl/crt/gotoxy.html |
---|---|
Note | For CRT Console functions, X and Y are based on character rows and columns not screen pixels |
procedure ConsoleHighVideo;
Description: Compatible with RTL Crt unit function HighVideo
procedure ConsoleInsLine;
Description: Compatible with RTL Crt unit function InsLine
function ConsoleKeypressed:Boolean;
Description: Compatible with RTL Crt unit function KeyPressed
procedure ConsoleLowVideo;
Description: Compatible with RTL Crt unit function LowVideo
procedure ConsoleNormVideo;
Description: Compatible with RTL Crt unit function NormVideo
procedure ConsoleNoSound;
Description: Compatible with RTL Crt unit function NoSound
function ConsoleReadKey:Char;
Description: Compatible with RTL Crt unit function ReadKey
See | http://www.freepascal.org/docs-html-3.0.0/rtl/crt/readkey.html |
---|---|
Note | For extended key scan codes see: http://www.freepascal.org/docs-html/rtl/keyboard/kbdscancode.html |
procedure ConsoleSound(Hz:Word);
Description: Compatible with RTL Crt unit function Sound
procedure ConsoleTextBackground(Color:LongWord);
Description: Compatible with RTL Crt unit function TextBackground
procedure ConsoleTextColor(Color:LongWord);
Description: Compatible with RTL Crt unit function TextColor
procedure ConsoleTextMode(Mode:Integer);
Description: Compatible with RTL Crt unit function TextMode
function ConsoleWhereX:Integer;
Description: Compatible with RTL Crt unit function WhereX
See | http://www.freepascal.org/docs-html-3.0.0/rtl/crt/wherex.html |
---|---|
Note | For CRT Console functions, X is based on character columns not screen pixels |
function ConsoleWhereY:Integer;
Description: Compatible with RTL Crt unit function WhereY
See | http://www.freepascal.org/docs-html-3.0.0/rtl/crt/wherey.html |
---|---|
Note | For CRT Console functions, Y is based on character row not screen pixel |
procedure ConsoleWindow(X1,Y1,X2,Y2:Integer);
Description: Compatible with RTL Crt unit function Window
See | http://www.freepascal.org/docs-html-3.0.0/rtl/crt/window.html |
---|---|
Note | For CRT Console functions, X1, Y1, X2 and Y2 are based on character rows and columns not screen pixels |
procedure ConsoleScrollUp(Row,Lines:Integer);
Description: To be documented
Note | For CRT Console functions, Row and Lines are based on character rows and columns not screen pixels |
---|
procedure ConsoleScrollDown(Row,Lines:Integer);
Description: To be documented
Note | For CRT Console functions, Row and Lines are based on character rows and columns not screen pixels |
---|
procedure ConsoleWrite(const AText:String);
Description: To be documented
Note | None documented |
---|
procedure ConsoleWriteLn(const AText:String);
Description: To be documented
Note | None documented |
---|
procedure ConsoleWriteChr(AChr:Char);
Description: To be documented
Note | None documented |
---|
procedure ConsoleRead(var AText:String);
Description: Read text from console input and echo to screen
Note | None documented |
---|
procedure ConsoleReadLn(var AText:String);
Description: Read text from console input and echo to screen
Note | None documented |
---|
procedure ConsoleReadChr(var AChr:Char);
Description: Read characters from console input and echo to screen
Note | None documented |
---|
RTL console functions
function SysConsoleWriteChar(ACh:Char; AUserData:Pointer):Boolean;
Description: To be documented
Note | None documented |
---|
Framebuffer console functions
function FramebufferConsoleOpen(Console:PConsoleDevice):LongWord;
Description: Implementation of ConsoleDeviceOpen API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceOpen instead |
---|
function FramebufferConsoleClose(Console:PConsoleDevice):LongWord;
Description: Implementation of ConsoleDeviceClose API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceClose instead |
---|
function FramebufferConsoleClear(Console:PConsoleDevice; Color:LongWord):LongWord;
Description: Implementation of ConsoleDeviceClear API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceClear instead |
---|
function FramebufferConsoleScroll(Console:PConsoleDevice; X1,Y1,X2,Y2,Count,Direction:LongWord):LongWord;
Description: Implementation of ConsoleDeviceScroll API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceScroll instead |
---|
function FramebufferConsoleDrawBox(Console:PConsoleDevice; X1,Y1,X2,Y2,Color,Width:LongWord):LongWord;
Description: Implementation of ConsoleDeviceDrawBox API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceDrawBox instead |
---|
function FramebufferConsoleDrawLine(Console:PConsoleDevice; X1,Y1,X2,Y2,Color,Width:LongWord):LongWord;
Description: Implementation of ConsoleDeviceDrawLine API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceDrawLine instead |
---|
function FramebufferConsoleDrawChar(Console:PConsoleDevice; Handle:TFontHandle;Ch:Char; X,Y,Forecolor,Backcolor:LongWord):LongWord;
Description: Implementation of ConsoleDeviceDrawChar API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceDrawChar instead |
---|
function FramebufferConsoleDrawText(Console:PConsoleDevice; Handle:TFontHandle; const Text:String; X,Y,Forecolor,Backcolor,Len:LongWord):LongWord;
Description: Implementation of ConsoleDeviceDrawText API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceDrawText instead |
---|
function FramebufferConsoleDrawPixel(Console:PConsoleDevice; X,Y,Color:LongWord):LongWord;
Description: Implementation of ConsoleDeviceDrawPixel API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceDrawPixel instead |
---|
function FramebufferConsoleDrawBlock(Console:PConsoleDevice; X1,Y1,X2,Y2,Color:LongWord):LongWord;
Description: Implementation of ConsoleDeviceDrawBlock API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceDrawBlock instead |
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function FramebufferConsoleDrawImage(Console:PConsoleDevice; X,Y:LongWord; Buffer:Pointer; Width,Height,Format,Skip:LongWord):LongWord;
Description: Implementation of ConsoleDeviceDrawImage API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceDrawImage instead |
---|
function FramebufferConsoleDrawWindow(Console:PConsoleDevice; Handle:TWindowHandle):LongWord;
Description: Implementation of ConsoleDeviceDrawWindow API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceDrawWindow instead. Caller must hold the Window lock |
---|
function FramebufferConsoleDrawDesktop(Console:PConsoleDevice):LongWord;
Description: Internal function used by FramebufferConsole to draw the console desktop
Note | Not intended to be called directly by applications |
---|
function FramebufferConsoleGetPixel(Console:PConsoleDevice; X,Y:LongWord; var Color:LongWord):LongWord;
Description: Implementation of ConsoleDeviceGetPixel API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceGetPixel instead |
---|
function FramebufferConsoleGetImage(Console:PConsoleDevice; X,Y:LongWord; Buffer:Pointer; Width,Height,Format,Skip:LongWord):LongWord;
Description: Implementation of ConsoleDeviceGetImage API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceGetImage instead |
---|
function FramebufferConsolePutText(Console:PConsoleDevice; Handle:TFontHandle; const Source,Dest:TConsolePoint; Buffer:PConsoleChar; Width,Height,Skip:LongWord):LongWord;
Description: Implementation of ConsoleDevicePutText API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDevicePutText instead |
---|
function FramebufferConsoleCopyImage(Console:PConsoleDevice; const Source,Dest:TConsolePoint; Width,Height:LongWord):LongWord;
Description: Implementation of ConsoleDeviceCopyImage API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceCopyImage instead |
---|
function FramebufferConsoleGetPosition(Console:PConsoleDevice; Position:LongWord; var X1,Y1,X2,Y2:LongWord):LongWord;
Description: Implementation of ConsoleDeviceGetPosition API for FramebufferConsole
Note | Not intended to be called directly by applications, use ConsoleDeviceGetPosition instead |
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Console helper functions
function ConsoleDeviceGetCount:LongWord; inline;
Description: Get the current console device count
Note | None documented |
---|
function ConsoleDeviceGetDefault:PConsoleDevice; inline;
Description: Get the current default console device
Note | None documented |
---|
function ConsoleDevice?etDefault(Console:PConsoleDevice):LongWord;
Description: ?et the current default console device
Note | None documented |
---|
function ConsoleDeviceCheck(Console:PConsoleDevice):PConsoleDevice;
Description: Check if the supplied Console device is in the Console table
Note | None documented |
---|
function ConsoleFramebufferDeviceAdd(Framebuffer:PFramebufferDevice):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleFramebufferDeviceRemove(Framebuffer:PFramebufferDevice):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleFramebufferDeviceEnum(Framebuffer:PFramebufferDevice; Data:Pointer):LongWord;
Description: To be documented
Note | None documented |
---|
function ConsoleFramebufferDeviceNotify(Device:PDevice; Data:Pointer; Notification:LongWord):LongWord;
Description: To be documented
Note | None documented |
---|
Text console helper functions
function ConsoleWindowGetCount(Console:PConsoleDevice):LongWord; inline;
Description: Get the current console window count
Note | None documented |
---|
function ConsoleWindowGetDefault(Console:PConsoleDevice):TWindowHandle; inline;
Description: Get the current console default window
Note | None documented |
---|
function ConsoleWindow?etDefault(Console:PConsoleDevice; Handle:TWindowHandle):LongWord;
Description: ?et the current console default window
Note | None documented |
---|
function ConsoleWindowCheck(Console:PConsoleDevice; Window:PConsoleWindow):PConsoleWindow;
Description: To be documented
Note | None documented |
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