Base.dll seems to be an audio codec library.
I did want to try audio but via HDMI, not yet on my to do list
Need to find time for learning OpenMAX?
Having a small game engine like nxPascal helps too, the Castle Game Engine is so big I did not know where to start.
6 years ago so maybe on PC similar to Pi3B+?https://www.youtube.com/watch?v=CoXJbSZddOA
Currently trying to get mesa3D examples working in Raspbian as it should make OpenGL and OpenGLES versions.
This means I can make and test models even on Windows/Linux before converting to Ultibo.
As OpenGLES is a subset of GL it should be able to work in Ultibo.
The mesa3d demos are in C so use h2pas?
Raspbian is such a pain I might stick with Gentoo64 and learn to make a 32bit version.
There is no easy working Aarch64 FPC yet.
I may have follow Sakaki's chroot method for running the 32bit Laz/fpc version in Aarch64 in the meantime.
I had no clue how to do this 3D stuff before, now I have too many ways
As mesa works on Raspian32 and Gentoo64 it could be portable to Ultibo64?
I now understand too why RPF say 64bit OS won't run faster on Pi's, it is only a 32bit DDR2 memory chip, duh!
We might have to wait for the Pi4 with 2GB of 64bit DDR4 before we see much speed increase.
Or try porting Ultibo to the iMX8 series?
Any speed increase will be done by optimizing the code for the Pi's?
Until I saw Tim's videos I would have said impossible.
And Zeppelins and rigid blimps are low polygon counts anyway.