Ultibo core 1.3.015 (Cucumber) is now available

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Ultibo
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Ultibo core 1.3.015 (Cucumber) is now available

Postby Ultibo » Mon Nov 14, 2016 6:42 am

Ultibo core 1.3.015 (Cucumber) has been officially released and is available now from the download page.

This release contains all of the changes to Ultibo core since the previous release plus some new features as well as improvements to both Lazarus and FPC.

Whats new:

  • The RTL includes all of the fixes, changes and additions since the previous release
  • A number of reported issues have been fixed in the Ultibo RTL Builder tool
  • An issue with the use of default compiler options has been resolved
  • All of the included tools have been updated to correctly support display settings set to higher than 100%
  • The latest firmware for all Raspberry Pi models has been included with this release
  • Ultibo core now supports running images under the QEMU machine emulator and both Lazarus and FPC have been updated to include options and templates for QEMU
  • A very minimal installation of QEMU emulator is now included with the installation along with a new menu option for 'Run in QEMU ...'
  • Additional packages have been enabled for use in Ultibo core including rtl-console and Free Vision which allows building text mode interfaces
  • New examples for using the Free Vision library and the virtual framebuffer have been added
  • Support has been added to Free Pascal for appending a trailing on the compiled image which resolves an issue with the latest firmware
  • Support for compiling 64-bit ARM (AARCH64) applications has been enabled in FPC and Lazarus and experimental support for 64-bit has been added to Ultibo core

The installer can be used to perform a new installation or upgrade an existing install, if you have made changes to any RTL files please make sure you have a copy to avoid them being overwritten by the installation.

We hope you enjoy the latest version of Ultibo core, as always we love hearing your feedback so feel free to let us know your thoughts and suggestions and what you are doing with Ultibo.
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Gavinmc42
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Re: Ultibo core 1.3.015 (Cucumber) is now available

Postby Gavinmc42 » Fri Nov 18, 2016 11:19 pm

This version runs fine in Wine on Linux.
No tweaking needed and even the QEMU is working. :shock:

The wife's now running Mate 18, the kid is watching utube on the TV with a Pi3.
Only the games box is still a Windows machine and that has not been on for two weeks.

Give it a few more years and it will be retro and nostalgic to run games on MS software :lol:
Remember Windows7? the best MS OS?

The wife had so much trouble with Win7,8,10 she wanted XP put back on :o
No complaints so far with Mint Mate;)

Android on phones and tablets, what will MS do?
Perhaps sell all the data Win10 collects?

Will Ultibo and the next gen versions of it make OS's redundant?
Battlefield 6 will come on a microSD card and boot in 3 seconds?
Well maybe not BF? But what game engine can be compiled to run on Ultibo?
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Ultibo
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Re: Ultibo core 1.3.015 (Cucumber) is now available

Postby Ultibo » Sat Nov 19, 2016 3:43 am

Gavinmc42 wrote:But what game engine can be compiled to run on Ultibo?

There are a bunch of game engines that potentially could be compiled (http://wiki.freepascal.org/Game_Engine), some easier than others I'm sure, but most of them are likely to need some form of GPU (OpenGL etc) support to be useful.
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Gavinmc42
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Re: Ultibo core 1.3.015 (Cucumber) is now available

Postby Gavinmc42 » Mon Nov 21, 2016 2:27 am

I've been looking in the Android world for NEON based game engines etc.
Lots of the Android CPU's have different GPU but NEON seems common on the ARM main cpu.

Most game engines use Open GL etc
http://wiki.freepascal.org/Castle_Game_Engine.

To do it without OpenGL or figure out how to use the Linux library?
Just a thought experiment, but QEMU would make it easy to test code.

https://developer.qualcomm.com/blog/imp ... m-compiler
But then may as well use the full Laz/FPC toolset.

I now play OpenGL games on the Pi3 in Raspbian, not quite perfect yet but stable enough to finish the game.
Don't know enough, so much still to learn ;)
haiqu
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Re: Ultibo core 1.3.015 (Cucumber) is now available

Postby haiqu » Mon Dec 05, 2016 8:15 am

For those wanting to work with Free Vision, this should come in handy:

Programming Guide
Make mine a Pi with source.

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