QPU's disabled to save power?
Glad you know what you are talking about.
This sheds some light on develone's code?
Tried to follow that but gave up early on
When I started that thread I did not expect anyone to run with it for 8 pages, glad you guys know what you are doing.
Will have to regenerate my working code from home, no luck yet.
Nice hardware version of bouncing blocks in the examples please, then I might get some where
As I understand (barely) we need to get the Z stuff sorted too, so bouncing boxes go over or under others?
To use VG mode 41/42 we only have a few primitives. RHTs and Triangles.
3rd on google search, a new OS, nope 2 year old one?https://github.com/mntmn/interim/blob/m ... rol_list.h
4th on google RHT patenthttps://www.google.com/patents/US20110261059
This stuff must be bleeding edge because I came up 5th on the search
Nope, number 1 now
I think RHT's are curves, from curves circles/ovals can be made.
I suspect I opened a big can of worms?
More fuel to the fire, 48, the Compressed Primitives Lists look interesting too.
Will this change the survey?
OpenVG/GL with external libraries looks to be a big pain.
A simple VG option might shed some light into how these blob things works.
Garry, as much as I don't want to distract you from the important stuff (QEMU, TCP, SSH)
A few hardware VG examples would be a big Graphics boost for non coders like me.
Lines, rects, oval? The basics for GUI's etc. Now hard is that going to be?
Plus it would lay the ground for the 3D,vector stuff later on.
Even if you get the OpenGLES stuff working I would still have to learn OpenGLES, not sure there is room left in my head.
If Peter can do this stuff in a few hundred bytes, do we need big blobs of library code right now?
Of course having both(more) options is the part of your master plan?