Graphics stuff index

Anything and everything about programming graphics with Ultibo
Gavinmc42
Posts: 1003
Joined: Sun Jun 05, 2016 12:38 pm
Location: Brisbane, Australia

Graphics stuff index

Postby Gavinmc42 » Mon Jan 02, 2017 6:39 am

Sort of an index of what as been done already.
Did I miss any?

Have a look at the Sensomatic3000 Advanced Example for use of the graphics console in one window.

Videos episode 5 and 6 show character LCD and HTML5 webserver examples
viewtopic.php?f=8&t=235

The Mandelbrot code uses a full screen graphics window.
viewtopic.php?f=12&t=300&p=2087&hilit=mandelbrot#p2087
viewtopic.php?f=12&t=300&p=2128&hilit=NEON#p2128

Also graphics use in the Asphyre post
viewtopic.php?f=4&t=338&p=2497&hilit=asphyre#p2497

Retromachine does graphics
viewtopic.php?f=9&t=304&hilit=retro

Bitmap handling is already in Ultibo.
viewtopic.php?f=13&t=312

How to use the screenshot capability
viewtopic.php?f=13&t=176&p=607&hilit=screenshot#p607

The Slideshow project
https://github.com/markfirmware/ultiboslideshow
viewtopic.php?f=9&t=406&hilit=bitmap

Ron has hardware/software examples
http://www.projekte.daleske.de/baremetal/

This one is a bit more hardware specific
viewtopic.php?f=14&t=291&hilit=LCD

The standard FPC FCL-image library does seem to work too.

The Standard Pi 7" LCD works fine in landscape too.
viewtopic.php?f=13&t=311

A search on "framebuffer" will dig up more info.

And in the ultibohub is fpGUI code
https://github.com/ultibohub/fpGUI

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